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v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
author
Eric Anholt
<eric@anholt.net>
Sat, 2 Feb 2019 00:41:56 +0000
(16:41 -0800)
committer
Eric Anholt
<eric@anholt.net>
Tue, 5 Feb 2019 23:35:49 +0000
(15:35 -0800)
I was just leaving the other MRT targets than DATA0 out, by accident.
src/gallium/drivers/v3d/v3d_program.c
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diff --git
a/src/gallium/drivers/v3d/v3d_program.c
b/src/gallium/drivers/v3d/v3d_program.c
index bebcf196ee8c82cf8c114e12408e087f2a224dbf..61ae1f259815769e9904bc6b3ab60bd5efcc7372 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_program.c
+++ b/
src/gallium/drivers/v3d/v3d_program.c
@@
-200,7
+200,7
@@
v3d_shader_precompile(struct v3d_context *v3d,
nir_foreach_variable(var, &s->outputs) {
if (var->data.location == FRAG_RESULT_COLOR) {
key.nr_cbufs = 1;
- } else if (var->data.location
=
= FRAG_RESULT_DATA0) {
+ } else if (var->data.location
>
= FRAG_RESULT_DATA0) {
key.nr_cbufs = MAX2(key.nr_cbufs,
var->data.location -
FRAG_RESULT_DATA0 + 1);