Seems like it increases performance by 2-3% for some demos and games.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
}
device->pbb_allowed = device->physical_device->rad_info.chip_class >= GFX9 &&
- (device->instance->perftest_flags & RADV_PERFTEST_BINNING);
+ ((device->instance->perftest_flags & RADV_PERFTEST_BINNING) ||
+ device->physical_device->rad_info.family == CHIP_RAVEN);
/* Disabled and not implemented for now. */
- device->dfsm_allowed = device->pbb_allowed && false;
+ device->dfsm_allowed = device->pbb_allowed &&
+ device->physical_device->rad_info.family == CHIP_RAVEN;
#ifdef ANDROID
device->always_use_syncobj = device->physical_device->rad_info.has_syncobj_wait_for_submit;