compute_clip_distance(clip_planes);
/* If we don't have any valid slots to write, just do a minimal urb write
- * send to terminate the shader. */
+ * send to terminate the shader. This includes 1 slot of undefined data,
+ * because it's invalid to write 0 data:
+ *
+ * From the Broadwell PRM, Volume 7: 3D Media GPGPU, Shared Functions -
+ * Unified Return Buffer (URB) > URB_SIMD8_Write and URB_SIMD8_Read >
+ * Write Data Payload:
+ *
+ * "The write data payload can be between 1 and 8 message phases long."
+ */
if (vue_map->slots_valid == 0) {
-
- fs_reg payload = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
+ fs_reg payload = fs_reg(GRF, alloc.allocate(2), BRW_REGISTER_TYPE_UD);
bld.exec_all().MOV(payload, fs_reg(retype(brw_vec8_grf(1, 0),
BRW_REGISTER_TYPE_UD)));
fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
inst->eot = true;
- inst->mlen = 1;
+ inst->mlen = 2;
inst->offset = 1;
return;
}