i965/vec4: Simplify the computation of coord_mask and zero_mask.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 9 Sep 2013 22:36:59 +0000 (15:36 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 11 Sep 2013 00:52:36 +0000 (17:52 -0700)
We can easily compute these without loops, resulting in simpler and
shorter code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Suggested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp

index 28dc313e4315bc12be1041b9d8e4246563a1a631..a51b61baf03bc059213a5516a6bad05c6bd1b3d4 100644 (file)
@@ -2221,13 +2221,10 @@ vec4_visitor::visit(ir_texture *ir)
       int writemask = brw->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
       emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
    } else {
-      int i, coord_mask = 0, zero_mask = 0;
       /* Load the coordinate */
       /* FINISHME: gl_clamp_mask and saturate */
-      for (i = 0; i < ir->coordinate->type->vector_elements; i++)
-        coord_mask |= (1 << i);
-      for (; i < 4; i++)
-        zero_mask |= (1 << i);
+      int coord_mask = (1 << ir->coordinate->type->vector_elements) - 1;
+      int zero_mask = 0xf & ~coord_mask;
 
       if (ir->offset && ir->op == ir_txf) {
         /* It appears that the ld instruction used for txf does its