<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="table" type="GLvoid *"/>
+ <param name="table" type="GLvoid *" output="true"/>
<glx sop="147" handcode="true"/>
</function>
<function name="VertexAttrib4bvARB" offset="654">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4230"/>
+ <glx rop="4230" ignore="true"/>
</function>
<function name="VertexAttrib4svARB" alias="VertexAttrib4svNV">
<function name="VertexAttrib4ivARB" offset="655">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="4231"/>
+ <glx rop="4231" ignore="true"/>
</function>
<function name="VertexAttrib4ubvARB" offset="656">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4232"/>
+ <glx rop="4232" ignore="true"/>
</function>
<function name="VertexAttrib4usvARB" offset="657">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
- <glx rop="4233"/>
+ <glx rop="4233" ignore="true"/>
</function>
<function name="VertexAttrib4uivARB" offset="658">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
- <glx rop="4234"/>
+ <glx rop="4234" ignore="true"/>
</function>
<function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV">
<function name="VertexAttrib4NbvARB" offset="659">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4235"/>
+ <glx rop="4235" ignore="true"/>
</function>
<function name="VertexAttrib4NsvARB" offset="660">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4236"/>
+ <glx rop="4236" ignore="true"/>
</function>
<function name="VertexAttrib4NivARB" offset="661">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="4237"/>
+ <glx rop="4237" ignore="true"/>
</function>
<function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV">
<function name="VertexAttrib4NusvARB" offset="662">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
- <glx rop="4238"/>
+ <glx rop="4238" ignore="true"/>
</function>
<function name="VertexAttrib4NuivARB" offset="663">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
- <glx rop="4239"/>
+ <glx rop="4239" ignore="true"/>
</function>
<function name="VertexAttribPointerARB" offset="664">
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
<function name="EnableVertexAttribArrayARB" offset="665">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
<function name="DisableVertexAttribArrayARB" offset="666">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
<function name="ProgramStringARB" offset="667">
<param name="format" type="GLenum"/>
<param name="len" type="GLsizei"/>
<param name="string" type="const GLvoid *"/>
- <glx rop="4217" handcode="true"/>
+ <glx rop="4217" handcode="true" ignore="true"/>
</function>
<function name="BindProgramARB" alias="BindProgramNV">
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<!-- FIXME: This should alias to ProgramParameter*NV -->
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4185" doubles_in_order="true"/>
+ <glx rop="4185" doubles_in_order="true" ignore="true"/>
</function>
<!-- FIXME: This should alias to ProgramParameter*NV -->
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<!-- FIXME: This should alias to ProgramParameter*NV -->
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4184"/>
+ <glx rop="4184" ignore="true"/>
</function>
<function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB">
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<function name="ProgramLocalParameter4dvARB" offset="673">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4216" doubles_in_order="true"/>
+ <glx rop="4216" doubles_in_order="true" ignore="true"/>
</function>
<function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB">
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="ProgramLocalParameter4fvARB" offset="675">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4215"/>
+ <glx rop="4215" ignore="true"/>
</function>
<!-- FIXME: This should alias to GetProgramParameter*NV -->
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1297" doubles_in_order="true"/>
+ <glx vendorpriv="1297" doubles_in_order="true" ignore="true"/>
</function>
<!-- FIXME: This should alias to GetProgramParameter*NV -->
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1296"/>
+ <glx vendorpriv="1296" ignore="true"/>
</function>
<function name="GetProgramLocalParameterdvARB" offset="678">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1306" doubles_in_order="true"/>
+ <glx vendorpriv="1306" doubles_in_order="true" ignore="true"/>
</function>
<function name="GetProgramLocalParameterfvARB" offset="679">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1305"/>
+ <glx vendorpriv="1305" ignore="true"/>
</function>
<!-- FIXME: This should alias to GetProgramivNV -->
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1307"/>
+ <glx vendorpriv="1307" ignore="true"/>
</function>
<!-- FIXME: This should alias to GetProgramStringNV -->
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="string" type="GLvoid *"/>
- <glx vendorpriv="1308" handcode="true"/>
+ <glx vendorpriv="1308" handcode="true" ignore="true"/>
</function>
<function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV">
<function name="DeleteObjectARB" offset="711">
<param name="obj" type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="GetHandleARB" offset="712">
<param name="pname" type="GLenum"/>
<return type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="DetachObjectARB" offset="713">
<param name="containerObj" type="GLhandleARB"/>
<param name="attachedObj" type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="CreateShaderObjectARB" offset="714">
<param name="shaderType" type="GLenum"/>
<return type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="ShaderSourceARB" offset="715">
<param name="count" type="GLsizei"/>
<param name="string" type="const GLcharARB **"/>
<param name="length" type="const GLint *"/>
+ <glx ignore="true"/>
</function>
<function name="CompileShaderARB" offset="716">
<param name="shaderObj" type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="CreateProgramObjectARB" offset="717">
<return type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="AttachObjectARB" offset="718">
<param name="containerObj" type="GLhandleARB"/>
<param name="obj" type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="LinkProgramARB" offset="719">
<param name="programObj" type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="UseProgramObjectARB" offset="720">
<param name="programObj" type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="ValidateProgramARB" offset="721">
<param name="programObj" type="GLhandleARB"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform1fARB" offset="722">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform2fARB" offset="723">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform3fARB" offset="724">
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform4fARB" offset="725">
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform1iARB" offset="726">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform2iARB" offset="727">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform3iARB" offset="728">
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform4iARB" offset="729">
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform1fvARB" offset="730">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform2fvARB" offset="731">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform3fvARB" offset="732">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform4fvARB" offset="733">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform1ivARB" offset="734">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform2ivARB" offset="735">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform3ivARB" offset="736">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
</function>
<function name="Uniform4ivARB" offset="737">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
</function>
<function name="UniformMatrix2fvARB" offset="738">
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="UniformMatrix3fvARB" offset="739">
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="UniformMatrix4fvARB" offset="740">
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="GetObjectParameterfvARB" offset="741">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="GetObjectParameterivARB" offset="742">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
+ <glx ignore="true"/>
</function>
<function name="GetInfoLogARB" offset="743">
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLcharARB *"/>
+ <glx ignore="true"/>
</function>
<function name="GetAttachedObjectsARB" offset="744">
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLhandleARB *"/>
+ <glx ignore="true"/>
</function>
<function name="GetUniformLocationARB" offset="745">
<param name="programObj" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
+ <glx ignore="true"/>
</function>
<function name="GetActiveUniformARB" offset="746">
<param name="size" type="GLint *"/>
<param name="type" type="GLenum *"/>
<param name="name" type="GLcharARB *"/>
+ <glx ignore="true"/>
</function>
<function name="GetUniformfvARB" offset="747">
<param name="programObj" type="GLhandleARB"/>
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *"/>
+ <glx ignore="true"/>
</function>
<function name="GetUniformivARB" offset="748">
<param name="programObj" type="GLhandleARB"/>
<param name="location" type="GLint"/>
<param name="params" type="GLint *"/>
+ <glx ignore="true"/>
</function>
<function name="GetShaderSourceARB" offset="749">
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="source" type="GLcharARB *"/>
+ <glx ignore="true"/>
</function>
</category>
<param name="programObj" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLcharARB *"/>
+ <glx ignore="true"/>
</function>
<function name="GetActiveAttribARB" offset="751">
<param name="size" type="GLint *" output="true"/>
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLcharARB *"/>
+ <glx ignore="true"/>
</function>
<function name="GetAttribLocationARB" offset="752">
<param name="programObj" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="DrawBuffersARB" offset="413">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
- <!-- no GLX yet -->
+ <glx ignore="true"/>
</function>
</category>
<function name="PolygonOffsetEXT" offset="414">
<param name="factor" type="GLfloat"/>
<param name="bias" type="GLfloat"/>
- <glx rop="4098"/>
+ <glx rop="4098" ignore="true"/>
</function>
</category>
<param name="target" type="GLenum"/>
<param name="filter" type="GLenum"/>
<param name="weights" type="GLfloat *" output="true"/>
- <glx vendorpriv="4101"/>
+ <glx vendorpriv="4101" ignore="true"/>
</function>
<function name="TexFilterFuncSGIS" offset="416">
<param name="filter" type="GLenum"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="weights" type="const GLfloat *" count="n"/>
- <glx rop="2064"/>
+ <glx rop="2064" ignore="true"/>
</function>
</category>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="5" handcode="true"/>
+ <glx vendorpriv="5" handcode="true" ignore="true"/>
</function>
<function name="GetHistogramParameterfvEXT" offset="418">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="6"/>
+ <glx vendorpriv="6" ignore="true"/>
</function>
<function name="GetHistogramParameterivEXT" offset="419">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="7"/>
+ <glx vendorpriv="7" ignore="true"/>
</function>
<function name="GetMinmaxEXT" offset="420">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="8" handcode="true"/>
+ <glx vendorpriv="8" handcode="true" ignore="true"/>
</function>
<function name="GetMinmaxParameterfvEXT" offset="421">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="9"/>
+ <glx vendorpriv="9" ignore="true"/>
</function>
<function name="GetMinmaxParameterivEXT" offset="422">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="10"/>
+ <glx vendorpriv="10" ignore="true"/>
</function>
<function name="HistogramEXT" alias="Histogram">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="GLvoid *"/>
- <glx sop="1" handcode="true"/>
+ <glx sop="1" handcode="true" ignore="true"/>
</function>
<function name="GetConvolutionParameterfvEXT" offset="424">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="2"/>
+ <glx sop="2" ignore="true"/>
</function>
<function name="GetConvolutionParameterivEXT" offset="425">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="3"/>
+ <glx sop="3" ignore="true"/>
</function>
<function name="GetSeparableFilterEXT" offset="426">
<param name="row" type="GLvoid *" output="true"/>
<param name="column" type="GLvoid *" output="true"/>
<param name="span" type="GLvoid *" output="true"/>
- <glx sop="4" handcode="true"/>
+ <glx sop="4" handcode="true" ignore="true"/>
</function>
<function name="SeparableFilter2DEXT" alias="SeparableFilter2D">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="table" type="GLvoid *" output="true"/>
- <glx vendorpriv="4098" handcode="true"/>
+ <glx vendorpriv="4098" handcode="true" ignore="true"/>
</function>
<function name="GetColorTableParameterfvSGI" offset="428">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="4099"/>
+ <glx vendorpriv="4099" ignore="true"/>
</function>
<function name="GetColorTableParameterivSGI" offset="429">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="4100"/>
+ <glx vendorpriv="4100" ignore="true"/>
</function>
</category>
<param name="target" type="GLenum"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="points" type="const GLfloat *" count="n"/>
- <glx rop="2051"/>
+ <glx rop="2051" ignore="true"/>
</function>
<function name="GetDetailTexFuncSGIS" offset="443">
<param name="target" type="GLenum"/>
<param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4096"/>
+ <glx vendorpriv="4096" ignore="true"/>
</function>
</category>
<!-- This is hand coded because the number of array elements
pointed to by 'points' is 2*n.
-->
- <glx rop="2052" handcode="true"/>
+ <glx rop="2052" handcode="true" ignore="true"/>
</function>
<function name="GetSharpenTexFuncSGIS" offset="445">
<param name="target" type="GLenum"/>
<param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4097"/>
+ <glx vendorpriv="4097" ignore="true"/>
</function>
</category>
<category name="GL_SGIX_framezoom" number="57">
<function name="FrameZoomSGIX" offset="466">
<param name="factor" type="GLint"/>
- <glx rop="2072"/>
+ <glx rop="2072" ignore="true"/>
</function>
</category>
<category name="GL_SGIX_tag_sample_buffer" number="58">
<function name="TagSampleBufferSGIX" offset="467">
- <glx rop="2050"/>
+ <glx rop="2050" ignore="true"/>
</function>
</category>
<category name="GL_SGIX_reference_plane" number="60">
<function name="ReferencePlaneSGIX" offset="468">
<param name="equation" type="const GLdouble *" count="4"/>
- <glx rop="2071"/>
+ <glx rop="2071" ignore="true"/>
</function>
</category>
<function name="LockArraysEXT" offset="540">
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
<function name="UnlockArraysEXT" offset="541">
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
</category>
<category name="GL_SGIX_pixel_texture" number="160">
<function name="PixelTexGenSGIX" offset="430">
<param name="mode" type="GLenum"/>
- <glx rop="2059"/>
+ <glx rop="2059" ignore="true"/>
</function>
</category>
<category name="GL_EXT_vertex_weighting" number="188">
<function name="VertexWeightfEXT" offset="494" vectorequiv="VertexWeightfvEXT">
<param name="weight" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="VertexWeightfvEXT" offset="495">
<param name="weight" type="const GLfloat *" count="1"/>
- <glx rop="4135"/>
+ <glx rop="4135" ignore="true"/>
</function>
<function name="VertexWeightPointerEXT" offset="496">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
</category>
<function name="CombinerParameterfvNV" offset="499">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="4137"/>
+ <glx rop="4137" ignore="true"/>
</function>
<function name="CombinerParameterfNV" offset="500">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="4136"/>
+ <glx rop="4136" ignore="true"/>
</function>
<function name="CombinerParameterivNV" offset="501">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4139"/>
+ <glx rop="4139" ignore="true"/>
</function>
<function name="CombinerParameteriNV" offset="502">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="4138"/>
+ <glx rop="4138" ignore="true"/>
</function>
<function name="CombinerInputNV" offset="503">
<param name="input" type="GLenum"/>
<param name="mapping" type="GLenum"/>
<param name="componentUsage" type="GLenum"/>
- <glx rop="4140"/>
+ <glx rop="4140" ignore="true"/>
</function>
<function name="CombinerOutputNV" offset="504">
<param name="abDotProduct" type="GLboolean"/>
<param name="cdDotProduct" type="GLboolean"/>
<param name="muxSum" type="GLboolean"/>
- <glx rop="4141"/>
+ <glx rop="4141" ignore="true"/>
</function>
<function name="FinalCombinerInputNV" offset="505">
<param name="input" type="GLenum"/>
<param name="mapping" type="GLenum"/>
<param name="componentUsage" type="GLenum"/>
- <glx rop="4142"/>
+ <glx rop="4142" ignore="true"/>
</function>
<function name="GetCombinerInputParameterfvNV" offset="506">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1270"/>
+ <glx vendorpriv="1270" ignore="true"/>
</function>
<function name="GetCombinerInputParameterivNV" offset="507">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1271"/>
+ <glx vendorpriv="1271" ignore="true"/>
</function>
<function name="GetCombinerOutputParameterfvNV" offset="508">
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1272"/>
+ <glx vendorpriv="1272" ignore="true"/>
</function>
<function name="GetCombinerOutputParameterivNV" offset="509">
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1273"/>
+ <glx vendorpriv="1273" ignore="true"/>
</function>
<function name="GetFinalCombinerInputParameterfvNV" offset="510">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1274"/>
+ <glx vendorpriv="1274" ignore="true"/>
</function>
<function name="GetFinalCombinerInputParameterivNV" offset="511">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1275"/>
+ <glx vendorpriv="1275" ignore="true"/>
</function>
</category>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
<function name="MultiModeDrawElementsIBM" offset="709">
<param name="indices" type="const GLvoid * const *"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
</category>
<param name="ids" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *"/>
<return type="GLboolean"/>
- <glx vendorpriv="1293"/>
+ <glx vendorpriv="1293" ignore="true"/>
</function>
<function name="BindProgramNV" offset="579">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
- <glx rop="4108"/>
+ <glx rop="4108" ignore="true"/>
</function>
<function name="DeleteProgramsNV" offset="580">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
- <glx vendorpriv="1294"/>
+ <glx vendorpriv="1294" ignore="true"/>
</function>
<function name="ExecuteProgramNV" offset="581">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="params" type="const GLfloat *" variable_param="target"/>
- <glx rop="4181"/>
+ <glx rop="4181" ignore="true"/>
</function>
<function name="GenProgramsNV" offset="582">
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
- <glx vendorpriv="1295"/>
+ <glx vendorpriv="1295" ignore="true"/>
</function>
<function name="GetProgramParameterdvNV" offset="583">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1297"/>
+ <glx vendorpriv="1297" ignore="true"/>
</function>
<function name="GetProgramParameterfvNV" offset="584">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1296"/>
+ <glx vendorpriv="1296" ignore="true"/>
</function>
<function name="GetProgramivNV" offset="585">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1307"/>
+ <glx vendorpriv="1307" ignore="true"/>
</function>
<function name="GetProgramStringNV" offset="586">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="program" type="GLubyte *" output="true"/>
- <glx vendorpriv="1308" handcode="true"/>
+ <glx vendorpriv="1308" handcode="true" ignore="true"/>
</function>
<function name="GetTrackMatrixivNV" offset="587">
<param name="address" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1300"/>
+ <glx vendorpriv="1300" ignore="true"/>
</function>
<function name="GetVertexAttribdvNV" offset="588">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1301"/>
+ <glx vendorpriv="1301" ignore="true"/>
</function>
<function name="GetVertexAttribfvNV" offset="589">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1302"/>
+ <glx vendorpriv="1302" ignore="true"/>
</function>
<function name="GetVertexAttribivNV" offset="590">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1303"/>
+ <glx vendorpriv="1303" ignore="true"/>
</function>
<function name="GetVertexAttribPointervNV" offset="591">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
<function name="IsProgramNV" offset="592">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
- <glx vendorpriv="1304"/>
+ <glx vendorpriv="1304" ignore="true"/>
</function>
<function name="LoadProgramNV" offset="593">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
<param name="program" type="const GLubyte *" count="len"/>
- <glx rop="4183"/>
+ <glx rop="4183" ignore="true"/>
</function>
<function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV">
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<function name="ProgramParameter4dvNV" offset="595">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4185" doubles_in_order="true"/>
+ <glx rop="4185" doubles_in_order="true" ignore="true"/>
</function>
<function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV">
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="ProgramParameter4fvNV" offset="597">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4184"/>
+ <glx rop="4184" ignore="true"/>
</function>
<function name="ProgramParameters4dvNV" offset="598">
<!-- This is hand coded because the number of array elements
pointed to by 'params' is 4*num.
-->
- <glx rop="4187" handcode="true"/>
+ <glx rop="4187" handcode="true" ignore="true"/>
</function>
<function name="ProgramParameters4fvNV" offset="599">
<!-- This is hand coded because the number of array elements
pointed to by 'params' is 4*num.
-->
- <glx rop="4186" handcode="true"/>
+ <glx rop="4186" handcode="true" ignore="true"/>
</function>
<function name="RequestResidentProgramsNV" offset="600">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
- <glx rop="4182" handcode="true"/>
+ <glx rop="4182" handcode="true" ignore="true"/>
</function>
<function name="TrackMatrixNV" offset="601">
<param name="address" type="GLuint"/>
<param name="matrix" type="GLenum"/>
<param name="transform" type="GLenum"/>
- <glx rop="4188"/>
+ <glx rop="4188" ignore="true"/>
</function>
<function name="VertexAttribPointerNV" offset="602">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true" ignore="true"/>
</function>
<function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib1dvNV" offset="604">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
+ <glx rop="4197" doubles_in_order="true" ignore="true"/>
</function>
<function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib1fvNV" offset="606">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="4193"/>
+ <glx rop="4193" ignore="true"/>
</function>
<function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib1svNV" offset="608">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
+ <glx rop="4189" ignore="true"/>
</function>
<function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib2dvNV" offset="610">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
+ <glx rop="4198" doubles_in_order="true" ignore="true"/>
</function>
<function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib2fvNV" offset="612">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="4194"/>
+ <glx rop="4194" ignore="true"/>
</function>
<function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib2svNV" offset="614">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
+ <glx rop="4190" ignore="true"/>
</function>
<function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib3dvNV" offset="616">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
+ <glx rop="4199" doubles_in_order="true" ignore="true"/>
</function>
<function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib3fvNV" offset="618">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4195"/>
+ <glx rop="4195" ignore="true"/>
</function>
<function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib3svNV" offset="620">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
+ <glx rop="4191" ignore="true"/>
</function>
<function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV">
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib4dvNV" offset="622">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
+ <glx rop="4200" doubles_in_order="true" ignore="true"/>
</function>
<function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV">
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib4fvNV" offset="624">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4196"/>
+ <glx rop="4196" ignore="true"/>
</function>
<function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV">
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib4svNV" offset="626">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
+ <glx rop="4192" ignore="true"/>
</function>
<function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV">
<param name="y" type="GLubyte"/>
<param name="z" type="GLubyte"/>
<param name="w" type="GLubyte"/>
+ <glx ignore="true"/>
</function>
<function name="VertexAttrib4ubvNV" offset="628">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
+ <glx rop="4201" ignore="true"/>
</function>
<function name="VertexAttribs1dvNV" offset="629">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n"/>
- <glx rop="4210" doubles_in_order="true"/>
+ <glx rop="4210" doubles_in_order="true" ignore="true"/>
</function>
<function name="VertexAttribs1fvNV" offset="630">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n"/>
- <glx rop="4206"/>
+ <glx rop="4206" ignore="true"/>
</function>
<function name="VertexAttribs1svNV" offset="631">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n"/>
- <glx rop="4202"/>
+ <glx rop="4202" ignore="true"/>
</function>
<function name="VertexAttribs2dvNV" offset="632">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 2*n.
-->
- <glx rop="4211" handcode="true"/>
+ <glx rop="4211" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs2fvNV" offset="633">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 2*n.
-->
- <glx rop="4207" handcode="true"/>
+ <glx rop="4207" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs2svNV" offset="634">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4203" handcode="true"/>
+ <glx rop="4203" handcode="true" ignore="true"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 2*n.
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 3*n.
-->
- <glx rop="4212" handcode="true"/>
+ <glx rop="4212" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs3fvNV" offset="636">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 3*n.
-->
- <glx rop="4208" handcode="true"/>
+ <glx rop="4208" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs3svNV" offset="637">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 3*n.
-->
- <glx rop="4204" handcode="true"/>
+ <glx rop="4204" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs4dvNV" offset="638">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
- <glx rop="4213" handcode="true"/>
+ <glx rop="4213" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs4fvNV" offset="639">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
- <glx rop="4209" handcode="true"/>
+ <glx rop="4209" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs4svNV" offset="640">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
- <glx rop="4205" handcode="true"/>
+ <glx rop="4205" handcode="true" ignore="true"/>
</function>
<function name="VertexAttribs4ubvNV" offset="641">
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
- <glx rop="4214" handcode="true"/>
+ <glx rop="4214" handcode="true" ignore="true"/>
</function>
</category>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
- <glx rop="4218" handcode="true"/>
+ <glx rop="4218" handcode="true" ignore="true"/>
</function>
<function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV">
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
</function>
<function name="ProgramNamedParameter4fvNV" offset="684">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4218" handcode="true"/>
+ <glx rop="4218" handcode="true" ignore="true"/>
</function>
<function name="ProgramNamedParameter4dvNV" offset="685">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4219" handcode="true"/>
+ <glx rop="4219" handcode="true" ignore="true"/>
</function>
<function name="GetProgramNamedParameterfvNV" offset="686">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="params" type="GLfloat *"/>
- <glx vendorpriv="1310" handcode="true"/>
+ <glx vendorpriv="1310" handcode="true" ignore="true"/>
</function>
<function name="GetProgramNamedParameterdvNV" offset="687">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="params" type="GLdouble *"/>
- <glx vendorpriv="1311" handcode="true"/>
+ <glx vendorpriv="1311" handcode="true" ignore="true"/>
</function>
</category>
<function name="DepthBoundsEXT" offset="699">
<param name="zmin" type="GLclampd"/>
<param name="zmax" type="GLclampd"/>
- <glx rop="4229"/>
+ <glx rop="4229" ignore="true"/>
</function>
</category>
<function name="BlendEquationSeparateEXT" offset="710">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
+ <glx rop="4228" ignore="true"/>
</function>
</category>