int iy;
for (iy = 0; iy < 8; iy += 2)
- lp_rast_shade_quads(rast, tri->inputs, x, y + iy, masks);
+ lp_rast_shade_quads(rast, &tri->inputs, x, y + iy, masks);
}
#else
static void block_full( struct lp_rasterizer *rast,
int iy;
for (iy = 0; iy < 4; iy += 2)
- lp_rast_shade_quads(rast, tri->inputs, x, y + iy, masks);
+ lp_rast_shade_quads(rast, &tri->inputs, x, y + iy, masks);
}
#endif
cx3 += xstep3;
}
- lp_rast_shade_quads(rast, tri->inputs, x, y + iy, masks);
+ lp_rast_shade_quads(rast, &tri->inputs, x, y + iy, masks);
c1 += ystep1;
c2 += ystep2;