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anv/device: Up device limits for 3D and array texture dimensions
author
Nanley Chery
<nanley.g.chery@intel.com>
Sat, 5 Mar 2016 23:17:00 +0000
(15:17 -0800)
committer
Nanley Chery
<nanley.g.chery@intel.com>
Mon, 7 Mar 2016 23:21:50 +0000
(15:21 -0800)
The limit for these textures is 2048 not 1024.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/intel/vulkan/anv_device.c
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diff --git
a/src/intel/vulkan/anv_device.c
b/src/intel/vulkan/anv_device.c
index 816f780c6ffd102c77318b962f43281d4cf0af63..44eb0ed2d6c506f604b491baf67e5202391bf180 100644
(file)
--- a/
src/intel/vulkan/anv_device.c
+++ b/
src/intel/vulkan/anv_device.c
@@
-421,9
+421,9
@@
void anv_GetPhysicalDeviceProperties(
VkPhysicalDeviceLimits limits = {
.maxImageDimension1D = (1 << 14),
.maxImageDimension2D = (1 << 14),
- .maxImageDimension3D = (1 << 1
0
),
+ .maxImageDimension3D = (1 << 1
1
),
.maxImageDimensionCube = (1 << 14),
- .maxImageArrayLayers = (1 << 1
0
),
+ .maxImageArrayLayers = (1 << 1
1
),
.maxTexelBufferElements = 128 * 1024 * 1024,
.maxUniformBufferRange = UINT32_MAX,
.maxStorageBufferRange = UINT32_MAX,