case nir_intrinsic_load_input:
case nir_intrinsic_load_per_vertex_input: {
src_reg indirect_offset = get_indirect_offset(instr);
- dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
unsigned imm_offset = instr->const_index[0];
- unsigned first_component = nir_intrinsic_component(instr);
src_reg header = input_read_header;
+ bool is_64bit = nir_dest_bit_size(instr->dest) == 64;
+ unsigned first_component = nir_intrinsic_component(instr);
+ if (is_64bit)
+ first_component /= 2;
if (indirect_offset.file != BAD_FILE) {
header = src_reg(this, glsl_type::uvec4_type);
*/
const unsigned max_push_slots = 24;
if (imm_offset < max_push_slots) {
- src_reg src = src_reg(ATTR, imm_offset, glsl_type::ivec4_type);
+ const glsl_type *src_glsl_type =
+ is_64bit ? glsl_type::dvec4_type : glsl_type::ivec4_type;
+ src_reg src = src_reg(ATTR, imm_offset, src_glsl_type);
src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
- emit(MOV(dst, src));
+ const brw_reg_type dst_reg_type =
+ is_64bit ? BRW_REGISTER_TYPE_DF : BRW_REGISTER_TYPE_D;
+ emit(MOV(get_nir_dest(instr->dest, dst_reg_type), src));
+
prog_data->urb_read_length =
MAX2(prog_data->urb_read_length,
- DIV_ROUND_UP(imm_offset + 1, 2));
+ DIV_ROUND_UP(imm_offset + (is_64bit ? 2 : 1), 2));
break;
}
}
- dst_reg temp(this, glsl_type::ivec4_type);
- vec4_instruction *read =
- emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
- read->offset = imm_offset;
- read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
+ if (!is_64bit) {
+ dst_reg temp(this, glsl_type::ivec4_type);
+ vec4_instruction *read =
+ emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
+ read->offset = imm_offset;
+ read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
- src_reg src = src_reg(temp);
- src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
+ src_reg src = src_reg(temp);
+ src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
- /* Copy to target. We might end up with some funky writemasks landing
- * in here, but we really don't want them in the above pseudo-ops.
- */
- dst.writemask = brw_writemask_for_size(instr->num_components);
- emit(MOV(dst, src));
+ /* Copy to target. We might end up with some funky writemasks landing
+ * in here, but we really don't want them in the above pseudo-ops.
+ */
+ dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
+ dst.writemask = brw_writemask_for_size(instr->num_components);
+ emit(MOV(dst, src));
+ } else {
+ /* For 64-bit we need to load twice as many 32-bit components, and for
+ * dvec3/4 we need to emit 2 URB Read messages
+ */
+ dst_reg temp(this, glsl_type::dvec4_type);
+ dst_reg temp_d = retype(temp, BRW_REGISTER_TYPE_D);
+
+ vec4_instruction *read =
+ emit(VEC4_OPCODE_URB_READ, temp_d, src_reg(header));
+ read->offset = imm_offset;
+ read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
+
+ if (instr->num_components > 2) {
+ read = emit(VEC4_OPCODE_URB_READ, byte_offset(temp_d, REG_SIZE),
+ src_reg(header));
+ read->offset = imm_offset + 1;
+ read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
+ }
+
+ src_reg temp_as_src = src_reg(temp);
+ temp_as_src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
+
+ dst_reg shuffled(this, glsl_type::dvec4_type);
+ shuffle_64bit_data(shuffled, temp_as_src, false);
+
+ dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_DF);
+ dst.writemask = brw_writemask_for_size(instr->num_components);
+ emit(MOV(dst, src_reg(shuffled)));
+ }
break;
}
default: