Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
void vbo_set_indirect_draw_func(struct gl_context *ctx,
vbo_indirect_draw_func func);
-void vbo_bind_arrays(struct gl_context *ctx);
-
size_t
vbo_count_tessellated_primitives(GLenum mode, GLuint count,
GLuint num_instances);
* Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
* validation must be done after this call.
*/
-void
+static void
vbo_bind_arrays(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);