* IN THE SOFTWARE.
*/
+#include <errno.h>
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
void
brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
{
+ struct gl_context *ctx = &brw->ctx;
+ uint32_t estimated_max_batch_usage = 1500;
+ bool check_aperture_failed_once = false;
+
+ /* Flush the sampler and render caches. We definitely need to flush the
+ * sampler cache so that we get updated contents from the render cache for
+ * the glBlitFramebuffer() source. Also, we are sometimes warned in the
+ * docs to flush the cache between reinterpretations of the same surface
+ * data with different formats, which blorp does for stencil and depth
+ * data.
+ */
+ intel_batchbuffer_emit_mi_flush(brw);
+
+retry:
+ intel_batchbuffer_require_space(brw, estimated_max_batch_usage, false);
+ intel_batchbuffer_save_state(brw);
+ drm_intel_bo *saved_bo = brw->batch.bo;
+ uint32_t saved_used = brw->batch.used;
+ uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
+
switch (brw->gen) {
case 6:
gen6_blorp_exec(brw, params);
break;
}
+ /* Make sure we didn't wrap the batch unintentionally, and make sure we
+ * reserved enough space that a wrap will never happen.
+ */
+ assert(brw->batch.bo == saved_bo);
+ assert((brw->batch.used - saved_used) * 4 +
+ (saved_state_batch_offset - brw->batch.state_batch_offset) <
+ estimated_max_batch_usage);
+ /* Shut up compiler warnings on release build */
+ (void)saved_bo;
+ (void)saved_used;
+ (void)saved_state_batch_offset;
+
+ /* Check if the blorp op we just did would make our batch likely to fail to
+ * map all the BOs into the GPU at batch exec time later. If so, flush the
+ * batch and try again with nothing else in the batch.
+ */
+ if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
+ if (!check_aperture_failed_once) {
+ check_aperture_failed_once = true;
+ intel_batchbuffer_reset_to_saved(brw);
+ intel_batchbuffer_flush(brw);
+ goto retry;
+ } else {
+ int ret = intel_batchbuffer_flush(brw);
+ WARN_ONCE(ret == -ENOSPC,
+ "i965: blorp emit exceeded available aperture space\n");
+ }
+ }
+
if (unlikely(brw->always_flush_batch))
intel_batchbuffer_flush(brw);
* sizeof(float))
/** \} */
-void
-gen6_blorp_emit_batch_head(struct brw_context *brw,
- const brw_blorp_params *params)
-{
- /* To ensure that the batch contains only the resolve, flush the batch
- * before beginning and after finishing emitting the resolve packets.
- */
- intel_batchbuffer_flush(brw);
-}
-
-
/**
* CMD_STATE_BASE_ADDRESS
*
uint32_t wm_bind_bo_offset = 0;
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
- gen6_blorp_emit_batch_head(brw, params);
gen6_emit_3dstate_multisample(brw, params->num_samples);
gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
gen6_blorp_emit_state_base_address(brw, params);
uint32_t sampler_offset = 0;
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
- gen6_blorp_emit_batch_head(brw, params);
gen6_emit_3dstate_multisample(brw, params->num_samples);
gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
gen6_blorp_emit_state_base_address(brw, params);