-/* $Id: teximage.c,v 1.51 2000/09/28 18:30:39 brianp Exp $ */
+/* $Id: teximage.c,v 1.52 2000/10/16 23:43:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
+/*
+ * Get all the mipmap images for a texture object from the device driver.
+ * Actually, only get mipmap images if we're using a mipmap filter.
+ */
+GLboolean
+_mesa_get_teximages_from_driver(GLcontext *ctx,
+ struct gl_texture_object *texObj)
+{
+ if (ctx->Driver.GetTexImage) {
+ static const GLenum targets[] = {
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_CUBE_MAP_ARB
+ };
+ GLboolean needLambda = (texObj->MinFilter != texObj->MagFilter);
+ GLenum target = targets[texObj->Dimensions - 1];
+ if (needLambda) {
+ GLint level;
+ /* Get images for all mipmap levels. We might not need them
+ * all but this is easier. We're on a (slow) software path
+ * anyway.
+ */
+ for (level = 0; level <= texObj->P; level++) {
+ struct gl_texture_image *texImg = texObj->Image[level];
+ if (texImg && !texImg->Data) {
+ _mesa_get_teximage_from_driver(ctx, target, level, texObj);
+ if (!texImg->Data)
+ return GL_FALSE; /* out of memory */
+ }
+ }
+ }
+ else {
+ GLint level = texObj->BaseLevel;
+ struct gl_texture_image *texImg = texObj->Image[level];
+ if (texImg && !texImg->Data) {
+ _mesa_get_teximage_from_driver(ctx, target, level, texObj);
+ if (!texImg->Data)
+ return GL_FALSE; /* out of memory */
+ }
+ }
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+
void
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
-/* $Id: teximage.h,v 1.13 2000/09/05 15:41:25 brianp Exp $ */
+/* $Id: teximage.h,v 1.14 2000/10/16 23:43:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
extern void
-_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
- const struct gl_texture_object *texObj );
+_mesa_get_teximage_from_driver(GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj);
+
+
+extern GLboolean
+_mesa_get_teximages_from_driver(GLcontext *ctx,
+ struct gl_texture_object *texObj);
+
/*** API entry point functions ***/