The old comment was a copy and paste mistake. Indent another comment.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
#include "util/u_framebuffer.h"
-/* Second state atom for user clip planes:
+/* Update the sample mask for MSAA.
*/
static void update_sample_mask( struct st_context *st )
{
unsigned sample_count = util_framebuffer_get_num_samples(framebuffer);
if (st->ctx->Multisample.Enabled && sample_count > 1) {
- /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
+ /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
if (st->ctx->Multisample.SampleCoverage) {
unsigned nr_bits;
nr_bits = (unsigned)