mesa: enable glthread for 7 Days To Die
authorMarek Olšák <marek.olsak@amd.com>
Mon, 18 Nov 2019 20:50:31 +0000 (15:50 -0500)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 18 Nov 2019 22:25:57 +0000 (17:25 -0500)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/util/00-mesa-defaults.conf

index 065efc6b09fffb913428035d5ebecbd7826172ef..82b866b634f26a764274ae3f287ba87dea6fcd7f 100644 (file)
@@ -362,6 +362,14 @@ TODO: document the other workarounds.
             <option name="mesa_glthread" value="true"/>
         </application>
 
+        <!-- roughly 30% increase in fps -->
+        <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
         <!-- Adaptive sync blacklist follows below: -->
         <application name="gnome-shell" executable="gnome-shell">
             <option name="adaptive_sync" value="false" />