GL_ARB_texture_storage says:
The commands eglBindTexImage, wglBindTexImageARB, glXBindTexImageEXT or
EGLImageTargetTexture2DOES are not permitted on an immutable-format
texture.
They will generate the following errors:
- EGLImageTargetTexture2DOES: INVALID_OPERATION
- eglBindTexImage: EGL_BAD_MATCH
- wglBindTexImage: ERROR_INVALID_OPERATION
- glXBindTexImageEXT: BadMatch
Fixing the EGL and GLX cases requires extending the DRI interface,
since setTexBuffer2 doesn't currently return any error information.
Reviewed-by: Brian Paul <brianp@vmware.com>
texObj = _mesa_get_current_tex_object(ctx, target);
_mesa_lock_texture(ctx, texObj);
+ if (texObj->Immutable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetTexture2D(texture is immutable)");
+ _mesa_unlock_texture(ctx, texObj);
+ return;
+ }
+
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");