void (*bind_gs_state)(struct pipe_context *, void *);
void (*delete_gs_state)(struct pipe_context *, void *);
+ void * (*create_tcs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_tcs_state)(struct pipe_context *, void *);
+ void (*delete_tcs_state)(struct pipe_context *, void *);
+
+ void * (*create_tes_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_tes_state)(struct pipe_context *, void *);
+ void (*delete_tes_state)(struct pipe_context *, void *);
+
void * (*create_vertex_elements_state)(struct pipe_context *,
unsigned num_elements,
const struct pipe_vertex_element *);