<param name="textures" type="const GLuint *"/>
</function>
- <function name="BindSamplers">
+ <function name="BindSamplers" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="samplers" type="const GLuint *"/>
}
+void GLAPIENTRY
+_mesa_BindSamplers_no_error(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_samplers(ctx, first, count, samplers, true);
+}
+
+
void GLAPIENTRY
_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
_mesa_IsSampler(GLuint sampler);
void GLAPIENTRY
_mesa_BindSampler(GLuint unit, GLuint sampler);
+
+void GLAPIENTRY
+_mesa_BindSamplers_no_error(GLuint first, GLsizei count, const GLuint *samplers);
+
void GLAPIENTRY
_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
+
void GLAPIENTRY
_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void GLAPIENTRY