Found while trying to optimize an application.
Not observed to help performance on i965, but should at least reduce
the memory usage of such textures a bit.
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eero Tamminen <eero.t.tamminen@intel.com>
if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
RETURN_IF_SUPPORTED(MESA_FORMAT_B10G10R10A2_UNORM);
}
+ if (type == GL_UNSIGNED_SHORT_5_6_5) {
+ RETURN_IF_SUPPORTED(MESA_FORMAT_B5G6R5_UNORM);
+ }
/* fallthrough */
case GL_RGB8:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UNORM8);