DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
-static void si_dump_shader(struct si_shader_ctx_state *state, const char *name,
- FILE *f)
+static void si_dump_shader(struct si_screen *sscreen,
+ struct si_shader_ctx_state *state, FILE *f)
{
if (!state->cso || !state->current)
return;
- fprintf(f, "%s shader disassembly:\n", name);
si_dump_shader_key(state->cso->type, &state->current->key, f);
- fprintf(f, "%s\n\n", state->current->binary.disasm_string);
+ si_shader_dump(sscreen, state->current, NULL,
+ state->cso->info.processor, f);
}
/**
si_dump_debug_registers(sctx, f);
si_dump_framebuffer(sctx, f);
- si_dump_shader(&sctx->vs_shader, "Vertex", f);
- si_dump_shader(&sctx->tcs_shader, "Tessellation control", f);
- si_dump_shader(&sctx->tes_shader, "Tessellation evaluation", f);
- si_dump_shader(&sctx->gs_shader, "Geometry", f);
- si_dump_shader(&sctx->ps_shader, "Fragment", f);
+ si_dump_shader(sctx->screen, &sctx->vs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->tcs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->tes_shader, f);
+ si_dump_shader(sctx->screen, &sctx->gs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->ps_shader, f);
si_dump_last_bo_list(sctx, f);
si_dump_last_ib(sctx, f);