mesa: fix glGetActiveUniformsiv regression
authorTapani Pälli <tapani.palli@intel.com>
Thu, 23 Apr 2015 11:19:33 +0000 (14:19 +0300)
committerTapani Pälli <tapani.palli@intel.com>
Fri, 24 Apr 2015 10:42:24 +0000 (13:42 +0300)
Commit 7519ddb caused regression to glGetActiveUniformsiv.
Patch adds back validation loop of all given uniforms before
writing any values, not touching params in case of errors
is tested by the conformance suite.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90149
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
src/mesa/main/uniform_query.cpp

index 4e77b32846c9203429058f49c1f8f444cfe58ad6..3e857ed1037b64e379778e67a18123abbccad3ff 100644 (file)
@@ -129,14 +129,26 @@ _mesa_GetActiveUniformsiv(GLuint program,
 
    res_prop = resource_prop_from_uniform_prop(pname);
 
+   /* We need to first verify that each entry exists as active uniform. If
+    * not, generate error and do not cause any other side effects.
+    *
+    * In the case of and error condition, Page 16 (section 2.3.1 Errors)
+    * of the OpenGL 4.5 spec says:
+    *
+    *     "If the generating command modifies values through a pointer argu-
+    *     ment, no change is made to these values."
+    */
    for (int i = 0; i < uniformCount; i++) {
-      res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
-                                              uniformIndices[i]);
-      if (!res) {
+      if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM,
+                                              uniformIndices[i])) {
          _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
-         break;
+         return;
       }
+   }
 
+   for (int i = 0; i < uniformCount; i++) {
+      res = _mesa_program_resource_find_index(shProg, GL_UNIFORM,
+                                              uniformIndices[i]);
       if (!_mesa_program_resource_prop(shProg, res, uniformIndices[i],
                                        res_prop, &params[i],
                                        "glGetActiveUniformsiv"))