stencilVals[j] = tile->data.depth32[y][x] & 0xff;
}
break;
- case PIPE_FORMAT_U_S8:
+ case PIPE_FORMAT_S8_UNORM:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->x0 % TILE_SIZE + (j & 1);
int y = quad->y0 % TILE_SIZE + (j >> 1);
tile->data.depth32[y][x] = z24s8;
}
break;
- case PIPE_FORMAT_U_S8:
+ case PIPE_FORMAT_S8_UNORM:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->x0 % TILE_SIZE + (j & 1);
int y = quad->y0 % TILE_SIZE + (j >> 1);
tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
ps->format == PIPE_FORMAT_Z32_UNORM ||
- ps->format == PIPE_FORMAT_U_S8);
+ ps->format == PIPE_FORMAT_S8_UNORM);
}
}