DRI_CONF_DESC(de,"Anzahl der Textureinheiten") \
DRI_CONF_OPT_END
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Used types of texture memory") \
+ DRI_CONF_ENUM(0,"All available") \
+ DRI_CONF_ENUM(1,"Only card memory (if available)") \
+ DRI_CONF_ENUM(2,"Only GART (AGP/PCIE) memory (if available)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Verwendete Texturspeicherarten") \
+ DRI_CONF_ENUM(0,"Alle verfügbaren") \
+ DRI_CONF_ENUM(1,"Nur Grafikspeicher (falls vorhanden)") \
+ DRI_CONF_ENUM(2,"Nur GART (AGP/PCIE) Speicher (falls vorhanden)") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
On cards where there is no documentation (r200) or on rasterization-only hardware). */
#define DRI_CONF_SECTION_SOFTWARE \
DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
SAVAGE_ENABLE_VDMA(true)
SAVAGE_ENABLE_FASTPATH(true)
+ DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 7;
+static const GLuint __driNConfigOptions = 8;
#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+
savageScreen->sarea_priv_offset);
+ int textureSize[SAVAGE_NR_TEX_HEAPS];
int i;
imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1);
if (!imesa) {
(void) memset( imesa->textureHeaps, 0, sizeof( imesa->textureHeaps ) );
make_empty_list( & imesa->swapped );
+ textureSize[SAVAGE_CARD_HEAP] = savageScreen->textureSize[SAVAGE_CARD_HEAP];
+ textureSize[SAVAGE_AGP_HEAP] = savageScreen->textureSize[SAVAGE_AGP_HEAP];
imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1;
+ switch(driQueryOptioni (&imesa->optionCache, "texture_heaps")) {
+ case DRI_CONF_TEXTURE_HEAPS_CARD: /* only use card memory, if available */
+ if (textureSize[SAVAGE_CARD_HEAP])
+ imesa->lastTexHeap = 1;
+ break;
+ case DRI_CONF_TEXTURE_HEAPS_GART: /* only use gart memory, if available */
+ if (imesa->lastTexHeap == 2 && textureSize[SAVAGE_AGP_HEAP])
+ textureSize[SAVAGE_CARD_HEAP] = 0;
+ break;
+ /*default: Nothing to do, use all available memory. */
+ }
+
for (i = 0; i < imesa->lastTexHeap; i++) {
imesa->textureHeaps[i] = driCreateTextureHeap(
i, imesa,
- savageScreen->textureSize[i],
+ textureSize[i],
11, /* 2^11 = 2k alignment */
SAVAGE_NR_TEX_REGIONS,
(drmTextureRegionPtr)imesa->sarea->texList[i],