/**
+ * Scan the given TGSI shader to collect information such as number of
+ * registers used, special instructions used, etc.
+ * \return info the result of the scan
*/
void
tgsi_scan_shader(const struct tgsi_token *tokens,
{
const struct tgsi_full_declaration *fulldecl
= &parse.FullToken.FullDeclaration;
- uint file = fulldecl->Declaration.File;
+ const uint file = fulldecl->Declaration.File;
uint reg;
for (reg = fulldecl->DeclarationRange.First;
reg <= fulldecl->DeclarationRange.Last;
info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
info->num_inputs++;
}
-
- if (file == TGSI_FILE_OUTPUT) {
+ else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
info->num_outputs++;