tgsi/scan: handle holes between VS inputs, assert-fail in other cases
authorMarek Olšák <marek.olsak@amd.com>
Mon, 22 Feb 2016 23:37:39 +0000 (00:37 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 23 Feb 2016 15:42:16 +0000 (16:42 +0100)
"st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap"
added a vertex shader declaring IN[0] and IN[2], but not IN[1].

Drivers relying on tgsi_shader_info can't handle holes in declarations,
because tgsi_shader_info doesn't track that.

This is just a quick workaround meant for stable that will work for vertex
shaders.

This fixes radeonsi DrawPixels and CopyPixels crashes.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/tgsi/tgsi_scan.c

index 489423d7f12b584d972eec75a74839938ce9a0fa..4f85d2fda6794255c6d1c30d2bb9e63b2dd7c024 100644 (file)
@@ -247,7 +247,14 @@ scan_declaration(struct tgsi_shader_info *info,
          info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate;
          info->input_interpolate_loc[reg] = (ubyte)fulldecl->Interp.Location;
          info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
-         info->num_inputs++;
+
+         /* Vertex shaders can have inputs with holes between them. */
+         if (info->processor == TGSI_PROCESSOR_VERTEX)
+            info->num_inputs = MAX2(info->num_inputs, reg + 1);
+         else {
+            info->num_inputs++;
+            assert(reg < info->num_inputs);
+         }
 
          /* Only interpolated varyings. Don't include POSITION.
           * Don't include integer varyings, because they are not
@@ -341,6 +348,7 @@ scan_declaration(struct tgsi_shader_info *info,
          info->output_semantic_name[reg] = (ubyte) semName;
          info->output_semantic_index[reg] = (ubyte) semIndex;
          info->num_outputs++;
+         assert(reg < info->num_outputs);
 
          if (semName == TGSI_SEMANTIC_COLOR)
             info->colors_written |= 1 << semIndex;