}
+static void brw_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct brw_context *brw = brw_context(pipe);
+ assert(index == 0);
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ pipe_buffer_reference( &brw->curr.fragment_constants,
+ buf->buffer );
+
+ brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS;
+ }
+ else {
+ pipe_buffer_reference( &brw->curr.vertex_constants,
+ buf->buffer );
+
+ brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS;
+ }
+}
void brw_pipe_shader_init( struct brw_context *brw )
{
+ brw->base.set_constant_buffer = brw_set_constant_buffer;
+
brw->base.create_vs_state = brw_create_vs_state;
brw->base.bind_vs_state = brw_bind_vs_state;
brw->base.delete_vs_state = brw_delete_vs_state;
void brw_pipe_shader_cleanup( struct brw_context *brw )
{
+ pipe_buffer_reference( &brw->curr.fragment_constants, NULL );
+ pipe_buffer_reference( &brw->curr.vertex_constants, NULL );
}