This reduces the number of source files need to be recompiled when GPE
functions are changed other than regular clean ups.
#define ILO_3D_PIPELINE_H
#include "ilo_common.h"
-#include "ilo_context.h"
-#include "ilo_gpe_gen6.h"
-#include "ilo_gpe_gen7.h"
+#include "ilo_gpe.h"
struct intel_bo;
struct ilo_cp;
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_gpe_gen6.h"
+#include "ilo_gpe_gen7.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d_pipeline.h"
#include "intel_reg.h"
#include "ilo_context.h"
-#include "ilo_cp.h"
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#ifndef ILO_GPE_GEN6_H
#define ILO_GPE_GEN6_H
-#include "util/u_dual_blend.h"
-#include "util/u_half.h"
#include "brw_defines.h"
#include "intel_reg.h"
+#include "intel_winsys.h"
#include "ilo_common.h"
#include "ilo_cp.h"
ILO_GPE_GEN6_STATE_COUNT,
};
-enum intel_tiling_mode;
-
-struct intel_bo;
-struct ilo_cp;
-struct ilo_texture;
-struct ilo_shader;
-
/**
* GEN6 graphics processing engine
*
#include "brw_defines.h"
#include "intel_reg.h"
-#include "ilo_cp.h"
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#ifndef ILO_GPE_GEN7_H
#define ILO_GPE_GEN7_H
+#include "intel_winsys.h"
+
#include "ilo_common.h"
+#include "ilo_cp.h"
+#include "ilo_resource.h"
+#include "ilo_shader.h"
#include "ilo_gpe_gen6.h"
/**