</field>
</struct>
- <instruction name="3DPRIMITIVE" bias="2" length="7">
+ <instruction name="3DPRIMITIVE" bias="2" length="7" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="3"/>
<field name="Extended Parameter 2" start="288" end="319" type="uint"/>
</instruction>
- <instruction name="3DSTATE_AA_LINE_PARAMETERS" bias="2" length="3">
+ <instruction name="3DSTATE_AA_LINE_PARAMETERS" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="AA Coverage EndCap Slope" start="64" end="71" type="u0.8"/>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_EDIT_DS" bias="2">
+ <instruction name="3DSTATE_BINDING_TABLE_EDIT_DS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_EDIT_GS" bias="2">
+ <instruction name="3DSTATE_BINDING_TABLE_EDIT_GS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_EDIT_HS" bias="2">
+ <instruction name="3DSTATE_BINDING_TABLE_EDIT_HS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_EDIT_PS" bias="2">
+ <instruction name="3DSTATE_BINDING_TABLE_EDIT_PS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_EDIT_VS" bias="2">
+ <instruction name="3DSTATE_BINDING_TABLE_EDIT_VS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_POINTERS_DS" bias="2" length="2">
+ <instruction name="3DSTATE_BINDING_TABLE_POINTERS_DS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to DS Binding Table" start="37" end="47" type="offset"/>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_POINTERS_GS" bias="2" length="2">
+ <instruction name="3DSTATE_BINDING_TABLE_POINTERS_GS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to GS Binding Table" start="37" end="47" type="offset"/>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_POINTERS_HS" bias="2" length="2">
+ <instruction name="3DSTATE_BINDING_TABLE_POINTERS_HS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to HS Binding Table" start="37" end="47" type="offset"/>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_POINTERS_PS" bias="2" length="2">
+ <instruction name="3DSTATE_BINDING_TABLE_POINTERS_PS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to PS Binding Table" start="37" end="47" type="offset"/>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_POINTERS_VS" bias="2" length="2">
+ <instruction name="3DSTATE_BINDING_TABLE_POINTERS_VS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to VS Binding Table" start="37" end="47" type="offset"/>
</instruction>
- <instruction name="3DSTATE_BINDING_TABLE_POOL_ALLOC" bias="2" length="4">
+ <instruction name="3DSTATE_BINDING_TABLE_POOL_ALLOC" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</field>
</instruction>
- <instruction name="3DSTATE_BLEND_STATE_POINTERS" bias="2" length="2">
+ <instruction name="3DSTATE_BLEND_STATE_POINTERS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Blend State Pointer Valid" start="32" end="32" type="bool"/>
</instruction>
- <instruction name="3DSTATE_CC_STATE_POINTERS" bias="2" length="2">
+ <instruction name="3DSTATE_CC_STATE_POINTERS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Color Calc State Pointer Valid" start="32" end="32" type="bool"/>
</instruction>
- <instruction name="3DSTATE_CHROMA_KEY" bias="2" length="4">
+ <instruction name="3DSTATE_CHROMA_KEY" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="ChromaKey High Value" start="96" end="127" type="uint"/>
</instruction>
- <instruction name="3DSTATE_CLEAR_PARAMS" bias="2" length="3">
+ <instruction name="3DSTATE_CLEAR_PARAMS" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Depth Clear Value Valid" start="64" end="64" type="bool"/>
</instruction>
- <instruction name="3DSTATE_CLIP" bias="2" length="4">
+ <instruction name="3DSTATE_CLIP" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Maximum VP Index" start="96" end="99" type="uint"/>
</instruction>
- <instruction name="3DSTATE_CONSTANT_DS" bias="2" length="11">
+ <instruction name="3DSTATE_CONSTANT_DS" bias="2" length="11" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
- <instruction name="3DSTATE_CONSTANT_GS" bias="2" length="11">
+ <instruction name="3DSTATE_CONSTANT_GS" bias="2" length="11" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
- <instruction name="3DSTATE_CONSTANT_HS" bias="2" length="11">
+ <instruction name="3DSTATE_CONSTANT_HS" bias="2" length="11" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
- <instruction name="3DSTATE_CONSTANT_PS" bias="2" length="11">
+ <instruction name="3DSTATE_CONSTANT_PS" bias="2" length="11" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
- <instruction name="3DSTATE_CONSTANT_VS" bias="2" length="11">
+ <instruction name="3DSTATE_CONSTANT_VS" bias="2" length="11" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
- <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="8">
+ <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="8" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Surface QPitch" start="224" end="238" type="uint"/>
</instruction>
- <instruction name="3DSTATE_DRAWING_RECTANGLE" bias="2" length="4">
+ <instruction name="3DSTATE_DRAWING_RECTANGLE" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Drawing Rectangle Origin X" start="96" end="111" type="int"/>
</instruction>
- <instruction name="3DSTATE_DS" bias="2" length="11">
+ <instruction name="3DSTATE_DS" bias="2" length="11" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="DUAL_PATCH Kernel Start Pointer" start="294" end="351" type="offset"/>
</instruction>
- <instruction name="3DSTATE_GATHER_CONSTANT_DS" bias="2">
+ <instruction name="3DSTATE_GATHER_CONSTANT_DS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_GATHER_CONSTANT_GS" bias="2">
+ <instruction name="3DSTATE_GATHER_CONSTANT_GS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_GATHER_CONSTANT_HS" bias="2">
+ <instruction name="3DSTATE_GATHER_CONSTANT_HS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_GATHER_CONSTANT_PS" bias="2">
+ <instruction name="3DSTATE_GATHER_CONSTANT_PS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_GATHER_CONSTANT_VS" bias="2">
+ <instruction name="3DSTATE_GATHER_CONSTANT_VS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_GATHER_POOL_ALLOC" bias="2" length="4">
+ <instruction name="3DSTATE_GATHER_POOL_ALLOC" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Gather Pool Buffer Size" start="108" end="127" type="uint"/>
</instruction>
- <instruction name="3DSTATE_GS" bias="2" length="10">
+ <instruction name="3DSTATE_GS" bias="2" length="10" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="User Clip Distance Cull Test Enable Bitmask" start="288" end="295" type="uint"/>
</instruction>
- <instruction name="3DSTATE_HIER_DEPTH_BUFFER" bias="2" length="5">
+ <instruction name="3DSTATE_HIER_DEPTH_BUFFER" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Surface QPitch" start="128" end="142" type="uint"/>
</instruction>
- <instruction name="3DSTATE_HS" bias="2" length="9">
+ <instruction name="3DSTATE_HS" bias="2" length="9" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Include Primitive ID" start="224" end="224" type="bool"/>
</instruction>
- <instruction name="3DSTATE_INDEX_BUFFER" bias="2" length="5">
+ <instruction name="3DSTATE_INDEX_BUFFER" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Buffer Size" start="128" end="159" type="uint"/>
</instruction>
- <instruction name="3DSTATE_LINE_STIPPLE" bias="2" length="3">
+ <instruction name="3DSTATE_LINE_STIPPLE" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Line Stipple Repeat Count" start="64" end="72" type="uint"/>
</instruction>
- <instruction name="3DSTATE_MONOFILTER_SIZE" bias="2" length="2">
+ <instruction name="3DSTATE_MONOFILTER_SIZE" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Monochrome Filter Height" start="32" end="34" type="uint"/>
</instruction>
- <instruction name="3DSTATE_MULTISAMPLE" bias="2" length="2">
+ <instruction name="3DSTATE_MULTISAMPLE" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Number of Multisamples" start="33" end="35" type="uint"/>
</instruction>
- <instruction name="3DSTATE_POLY_STIPPLE_OFFSET" bias="2" length="2">
+ <instruction name="3DSTATE_POLY_STIPPLE_OFFSET" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Polygon Stipple Y Offset" start="32" end="36" type="uint"/>
</instruction>
- <instruction name="3DSTATE_POLY_STIPPLE_PATTERN" bias="2" length="33">
+ <instruction name="3DSTATE_POLY_STIPPLE_PATTERN" bias="2" length="33" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="3DSTATE_PS" bias="2" length="12">
+ <instruction name="3DSTATE_PS" bias="2" length="12" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Kernel Start Pointer 2" start="326" end="383" type="offset"/>
</instruction>
- <instruction name="3DSTATE_PS_BLEND" bias="2" length="2">
+ <instruction name="3DSTATE_PS_BLEND" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Independent Alpha Blend Enable" start="39" end="39" type="bool"/>
</instruction>
- <instruction name="3DSTATE_PS_EXTRA" bias="2" length="2">
+ <instruction name="3DSTATE_PS_EXTRA" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</field>
</instruction>
- <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2">
+ <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_DS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Constant Buffer Size" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_GS" bias="2" length="2">
+ <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_GS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Constant Buffer Size" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_HS" bias="2" length="2">
+ <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_HS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Constant Buffer Size" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_PS" bias="2" length="2">
+ <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_PS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Constant Buffer Size" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_VS" bias="2" length="2">
+ <instruction name="3DSTATE_PUSH_CONSTANT_ALLOC_VS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Constant Buffer Size" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="3DSTATE_RASTER" bias="2" length="5">
+ <instruction name="3DSTATE_RASTER" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Global Depth Offset Clamp" start="128" end="159" type="float"/>
</instruction>
- <instruction name="3DSTATE_RS_CONSTANT_POINTER" bias="2" length="4">
+ <instruction name="3DSTATE_RS_CONSTANT_POINTER" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Global Constant Buffer Address High" start="96" end="127" type="address"/>
</instruction>
- <instruction name="3DSTATE_SAMPLER_PALETTE_LOAD0" bias="2">
+ <instruction name="3DSTATE_SAMPLER_PALETTE_LOAD0" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="3DSTATE_SAMPLER_PALETTE_LOAD1" bias="2">
+ <instruction name="3DSTATE_SAMPLER_PALETTE_LOAD1" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_DS" bias="2" length="2">
+ <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_DS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to DS Sampler State" start="37" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_GS" bias="2" length="2">
+ <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_GS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to GS Sampler State" start="37" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_HS" bias="2" length="2">
+ <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_HS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to HS Sampler State" start="37" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_PS" bias="2" length="2">
+ <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_PS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to PS Sampler State" start="37" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_VS" bias="2" length="2">
+ <instruction name="3DSTATE_SAMPLER_STATE_POINTERS_VS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Pointer to VS Sampler State" start="37" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_SAMPLE_MASK" bias="2" length="2">
+ <instruction name="3DSTATE_SAMPLE_MASK" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Sample Mask" start="32" end="47" type="uint"/>
</instruction>
- <instruction name="3DSTATE_SAMPLE_PATTERN" bias="2" length="9">
+ <instruction name="3DSTATE_SAMPLE_PATTERN" bias="2" length="9" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="2x Sample0 Y Offset" start="256" end="259" type="u0.4"/>
</instruction>
- <instruction name="3DSTATE_SBE" bias="2" length="6">
+ <instruction name="3DSTATE_SBE" bias="2" length="6" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_SBE_SWIZ" bias="2" length="11">
+ <instruction name="3DSTATE_SBE_SWIZ" bias="2" length="11" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_SCISSOR_STATE_POINTERS" bias="2" length="2">
+ <instruction name="3DSTATE_SCISSOR_STATE_POINTERS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Scissor Rect Pointer" start="37" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_SF" bias="2" length="4">
+ <instruction name="3DSTATE_SF" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Point Width" start="96" end="106" type="u8.3"/>
</instruction>
- <instruction name="3DSTATE_SO_BUFFER" bias="2" length="8">
+ <instruction name="3DSTATE_SO_BUFFER" bias="2" length="8" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Stream Offset" start="224" end="255" type="uint"/>
</instruction>
- <instruction name="3DSTATE_SO_DECL_LIST" bias="2">
+ <instruction name="3DSTATE_SO_DECL_LIST" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="3DSTATE_STENCIL_BUFFER" bias="2" length="5">
+ <instruction name="3DSTATE_STENCIL_BUFFER" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Surface QPitch" start="128" end="142" type="uint"/>
</instruction>
- <instruction name="3DSTATE_STREAMOUT" bias="2" length="5">
+ <instruction name="3DSTATE_STREAMOUT" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Buffer 2 Surface Pitch" start="128" end="139" type="uint"/>
</instruction>
- <instruction name="3DSTATE_TE" bias="2" length="4">
+ <instruction name="3DSTATE_TE" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Maximum Tessellation Factor Not Odd" start="96" end="127" type="float"/>
</instruction>
- <instruction name="3DSTATE_URB_CLEAR" bias="2" length="2">
+ <instruction name="3DSTATE_URB_CLEAR" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="URB Address" start="32" end="46" type="offset"/>
</instruction>
- <instruction name="3DSTATE_URB_DS" bias="2" length="2">
+ <instruction name="3DSTATE_URB_DS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="DS Number of URB Entries" start="32" end="47" type="uint"/>
</instruction>
- <instruction name="3DSTATE_URB_GS" bias="2" length="2">
+ <instruction name="3DSTATE_URB_GS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="GS Number of URB Entries" start="32" end="47" type="uint"/>
</instruction>
- <instruction name="3DSTATE_URB_HS" bias="2" length="2">
+ <instruction name="3DSTATE_URB_HS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="HS Number of URB Entries" start="32" end="47" type="uint"/>
</instruction>
- <instruction name="3DSTATE_URB_VS" bias="2" length="2">
+ <instruction name="3DSTATE_URB_VS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="VS Number of URB Entries" start="32" end="47" type="uint"/>
</instruction>
- <instruction name="3DSTATE_VERTEX_BUFFERS" bias="2">
+ <instruction name="3DSTATE_VERTEX_BUFFERS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_VERTEX_ELEMENTS" bias="2">
+ <instruction name="3DSTATE_VERTEX_ELEMENTS" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</group>
</instruction>
- <instruction name="3DSTATE_VF" bias="2" length="2">
+ <instruction name="3DSTATE_VF" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Cut Index" start="32" end="63" type="uint"/>
</instruction>
- <instruction name="3DSTATE_VF_COMPONENT_PACKING" bias="2" length="5">
+ <instruction name="3DSTATE_VF_COMPONENT_PACKING" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Vertex Element 24 Enables" start="128" end="131" type="uint"/>
</instruction>
- <instruction name="3DSTATE_VF_INSTANCING" bias="2" length="3">
+ <instruction name="3DSTATE_VF_INSTANCING" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Instance Data Step Rate" start="64" end="95" type="uint"/>
</instruction>
- <instruction name="3DSTATE_VF_SGVS" bias="2" length="2">
+ <instruction name="3DSTATE_VF_SGVS" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="VertexID Element Offset" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="3DSTATE_VF_SGVS_2" bias="2" length="3">
+ <instruction name="3DSTATE_VF_SGVS_2" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="XP2 Element Offset" start="64" end="69" type="uint"/>
</instruction>
- <instruction name="3DSTATE_VF_STATISTICS" bias="1" length="1">
+ <instruction name="3DSTATE_VF_STATISTICS" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="1"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Statistics Enable" start="0" end="0" type="bool"/>
</instruction>
- <instruction name="3DSTATE_VF_TOPOLOGY" bias="2" length="2">
+ <instruction name="3DSTATE_VF_TOPOLOGY" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Primitive Topology Type" start="32" end="37" type="3D_Prim_Topo_Type"/>
</instruction>
- <instruction name="3DSTATE_VIEWPORT_STATE_POINTERS_CC" bias="2" length="2">
+ <instruction name="3DSTATE_VIEWPORT_STATE_POINTERS_CC" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="CC Viewport Pointer" start="37" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP" bias="2" length="2">
+ <instruction name="3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="SF Clip Viewport Pointer" start="38" end="63" type="offset"/>
</instruction>
- <instruction name="3DSTATE_VS" bias="2" length="9">
+ <instruction name="3DSTATE_VS" bias="2" length="9" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="User Clip Distance Cull Test Enable Bitmask" start="256" end="263" type="uint"/>
</instruction>
- <instruction name="3DSTATE_WM" bias="2" length="2">
+ <instruction name="3DSTATE_WM" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
</field>
</instruction>
- <instruction name="3DSTATE_WM_CHROMAKEY" bias="2" length="2">
+ <instruction name="3DSTATE_WM_CHROMAKEY" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="ChromaKey Kill Enable" start="63" end="63" type="bool"/>
</instruction>
- <instruction name="3DSTATE_WM_DEPTH_STENCIL" bias="2" length="4">
+ <instruction name="3DSTATE_WM_DEPTH_STENCIL" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Backface Stencil Reference Value" start="96" end="103" type="uint"/>
</instruction>
- <instruction name="3DSTATE_WM_HZ_OP" bias="2" length="5">
+ <instruction name="3DSTATE_WM_HZ_OP" bias="2" length="5" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Sample Mask" start="128" end="143" type="uint"/>
</instruction>
- <instruction name="GPGPU_WALKER" bias="2" length="15">
+ <instruction name="GPGPU_WALKER" bias="2" length="15" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Bottom Execution Mask" start="448" end="479" type="uint"/>
</instruction>
- <instruction name="MEDIA_CURBE_LOAD" bias="2" length="4">
+ <instruction name="MEDIA_CURBE_LOAD" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="CURBE Data Start Address" start="96" end="127" type="uint"/>
</instruction>
- <instruction name="MEDIA_INTERFACE_DESCRIPTOR_LOAD" bias="2" length="4">
+ <instruction name="MEDIA_INTERFACE_DESCRIPTOR_LOAD" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Interface Descriptor Data Start Address" start="96" end="127" type="offset"/>
</instruction>
- <instruction name="MEDIA_OBJECT" bias="2">
+ <instruction name="MEDIA_OBJECT" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Media Command Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="MEDIA_OBJECT_GRPID" bias="2">
+ <instruction name="MEDIA_OBJECT_GRPID" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Media Command Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="MEDIA_OBJECT_PRT" bias="2" length="16">
+ <instruction name="MEDIA_OBJECT_PRT" bias="2" length="16" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="MEDIA_OBJECT_WALKER" bias="2">
+ <instruction name="MEDIA_OBJECT_WALKER" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="1"/>
</group>
</instruction>
- <instruction name="MEDIA_STATE_FLUSH" bias="2" length="2">
+ <instruction name="MEDIA_STATE_FLUSH" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Interface Descriptor Offset" start="32" end="37" type="uint"/>
</instruction>
- <instruction name="MEDIA_VFE_STATE" bias="2" length="9">
+ <instruction name="MEDIA_VFE_STATE" bias="2" length="9" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Pipeline" start="27" end="28" type="uint" default="2"/>
<field name="Media Command Opcode" start="24" end="26" type="uint" default="0"/>
<field name="Batch Buffer Start Address" start="34" end="95" type="address"/>
</instruction>
- <instruction name="MI_CLFLUSH" bias="2">
+ <instruction name="MI_CLFLUSH" bias="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="39"/>
<field name="Use Global GTT" start="22" end="22" type="bool"/>
<field name="Source Memory Address" start="98" end="159" type="address"/>
</instruction>
- <instruction name="MI_DISPLAY_FLIP" bias="2" length="3">
+ <instruction name="MI_DISPLAY_FLIP" bias="2" length="3" engine="render|blitter">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="20"/>
<field name="Async Flip Indicator" start="22" end="22" type="bool"/>
<field name="Destination Register Address" start="66" end="86" type="offset"/>
</instruction>
- <instruction name="MI_LOAD_SCAN_LINES_EXCL" bias="2" length="2">
+ <instruction name="MI_LOAD_SCAN_LINES_EXCL" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="19"/>
<field name="Display (Plane) Select" start="19" end="21" type="uint">
<field name="End Scan Line Number" start="32" end="44" type="uint"/>
</instruction>
- <instruction name="MI_LOAD_SCAN_LINES_INCL" bias="2" length="2">
+ <instruction name="MI_LOAD_SCAN_LINES_INCL" bias="2" length="2" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="18"/>
<field name="Display (Plane) Select" start="19" end="21" type="uint">
<field name="MI Command Opcode" start="23" end="28" type="uint" default="7"/>
</instruction>
- <instruction name="MI_REPORT_PERF_COUNT" bias="2" length="4">
+ <instruction name="MI_REPORT_PERF_COUNT" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="40"/>
<field name="DWord Length" start="0" end="5" type="uint" default="2"/>
<field name="Report ID" start="96" end="127" type="uint"/>
</instruction>
- <instruction name="MI_RS_CONTEXT" bias="1" length="1">
+ <instruction name="MI_RS_CONTEXT" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="15"/>
<field name="Resource Streamer Save" start="0" end="0" type="uint" prefix="RS">
</field>
</instruction>
- <instruction name="MI_RS_CONTROL" bias="1" length="1">
+ <instruction name="MI_RS_CONTROL" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="6"/>
<field name="Resource Streamer Control" start="0" end="0" type="uint" prefix="RS">
</field>
</instruction>
- <instruction name="MI_RS_STORE_DATA_IMM" bias="2" length="4">
+ <instruction name="MI_RS_STORE_DATA_IMM" bias="2" length="4" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="43"/>
<field name="DWord Length" start="0" end="7" type="uint" default="2"/>
<field name="Suspend Flush" start="0" end="0" type="bool"/>
</instruction>
- <instruction name="MI_TOPOLOGY_FILTER" bias="1" length="1">
+ <instruction name="MI_TOPOLOGY_FILTER" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="13"/>
<field name="Topology Filter Value" start="0" end="5" type="3D_Prim_Topo_Type"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="2"/>
</instruction>
- <instruction name="MI_WAIT_FOR_EVENT" bias="1" length="1">
+ <instruction name="MI_WAIT_FOR_EVENT" bias="1" length="1" engine="render|blitter">
<field name="Command Type" start="29" end="31" type="uint" default="0"/>
<field name="MI Command Opcode" start="23" end="28" type="uint" default="3"/>
<field name="Display Plane 1 C Vertical Blank Wait Enable" start="21" end="21" type="bool"/>
<field name="Display Plnae 1 A Scan Line Wait Enable" start="0" end="0" type="bool"/>
</instruction>
- <instruction name="PIPELINE_SELECT" bias="1" length="1">
+ <instruction name="PIPELINE_SELECT" bias="1" length="1" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="1"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
</field>
</instruction>
- <instruction name="PIPE_CONTROL" bias="2" length="6">
+ <instruction name="PIPE_CONTROL" bias="2" length="6" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="2"/>
<field name="Immediate Data" start="128" end="191" type="uint"/>
</instruction>
- <instruction name="STATE_BASE_ADDRESS" bias="2" length="22">
+ <instruction name="STATE_BASE_ADDRESS" bias="2" length="22" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="0"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>
<field name="Bindless Sampler State Buffer Size" start="684" end="703" type="uint"/>
</instruction>
- <instruction name="STATE_SIP" bias="2" length="3">
+ <instruction name="STATE_SIP" bias="2" length="3" engine="render">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="0"/>
<field name="3D Command Opcode" start="24" end="26" type="uint" default="1"/>