Revert "slang: if we detect an if/break or if/continue within a loop and we're"
authorAlan Hourihane <alanh@vmware.com>
Wed, 18 Mar 2009 21:40:03 +0000 (21:40 +0000)
committerAlan Hourihane <alanh@vmware.com>
Wed, 18 Mar 2009 21:40:03 +0000 (21:40 +0000)
This reverts commit 752296b8f311c5e3844f3ce89d17ba57224ce5ba.

src/mesa/shader/slang/slang_codegen.c

index d5d0c2d45f1b88eb3210a4320e67fd7fe431b625..753e5c45c44f6209dc710b8b93609adf7ba57a29 100644 (file)
@@ -718,23 +718,6 @@ new_var(slang_assemble_ctx *A, slang_variable *var)
 }
 
 
-/**
- * Determine if the given operation is of a specific type.
- */
-static GLboolean
-is_operation_type(const slang_operation *oper, slang_operation_type type)
-{
-   if (oper->type == type)
-      return GL_TRUE;
-   else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
-             oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) &&
-            oper->num_children == 1)
-      return is_operation_type(&oper->children[0], type);
-   else
-      return GL_FALSE;
-}
-
-
 /**
  * Check if the given function is really just a wrapper for a
  * basic assembly instruction.
@@ -2636,17 +2619,6 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
       if (!slang_operation_copy(body, &oper->children[3]))
          return NULL;
 
-      /* 
-       * If we detect an if/break or if/continue lets do the real loop
-       * and forget unrolling.
-       */
-      if (body->children[1].type == SLANG_OPER_IF) {
-         if (is_operation_type(&body->children[1].children[1], SLANG_OPER_BREAK))
-           return NULL;
-         if (is_operation_type(&body->children[1].children[1], SLANG_OPER_CONTINUE))
-           return NULL;
-      }
-
       /* in body, replace instances of 'varId' with literal 'iter' */
       {
          slang_variable *oldVar;
@@ -2746,6 +2718,23 @@ _slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper)
 }
 
 
+/**
+ * Determine if the given operation is of a specific type.
+ */
+static GLboolean
+is_operation_type(const slang_operation *oper, slang_operation_type type)
+{
+   if (oper->type == type)
+      return GL_TRUE;
+   else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
+             oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) &&
+            oper->num_children == 1)
+      return is_operation_type(&oper->children[0], type);
+   else
+      return GL_FALSE;
+}
+
+
 /**
  * Generate IR tree for an if/then/else conditional using high-level
  * IR_IF instruction.