bool nir_propagate_invariant(nir_shader *shader);
void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader);
-void nir_lower_var_copies(nir_shader *shader);
+bool nir_lower_var_copies(nir_shader *shader);
bool nir_lower_global_vars_to_local(nir_shader *shader);
©->variables[1]->deref, shader);
}
-static void
+static bool
lower_var_copies_impl(nir_function_impl *impl)
{
nir_shader *shader = impl->function->shader;
+ bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
nir_lower_var_copy_instr(copy, shader);
nir_instr_remove(©->instr);
+ progress = true;
ralloc_free(copy);
}
}
+
+ if (progress)
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+
+ return progress;
}
/* Lowers every copy_var instruction in the program to a sequence of
* load/store instructions.
*/
-void
+bool
nir_lower_var_copies(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- lower_var_copies_impl(function->impl);
+ progress |= lower_var_copies_impl(function->impl);
}
+
+ return progress;
}