return clear_value;
}
+static bool
+radv_is_fast_clear_depth_allowed(VkClearDepthStencilValue value)
+{
+ return value.depth == 1.0f || value.depth == 0.0f;
+}
+
+static bool
+radv_is_fast_clear_stencil_allowed(VkClearDepthStencilValue value)
+{
+ return value.stencil == 0;
+}
+
static bool
emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
const VkClearAttachment *clear_att,
if (clear_rect->layerCount != iview->image->info.array_size)
return false;
- if ((clear_value.depth != 0.0 && clear_value.depth != 1.0) || !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
+ if (!radv_is_fast_clear_depth_allowed(clear_value) ||
+ !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return false;
/* GFX8 only supports 32-bit depth surfaces but we can enable TC-compat
return false;
if (vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) {
- if (clear_value.stencil != 0 || !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))
+ if (!radv_is_fast_clear_stencil_allowed(clear_value) ||
+ !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))
return false;
}