/*======================================================================
* brw_misc_state.c
*/
-void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
- uint32_t depth_level,
- uint32_t depth_layer,
- struct intel_mipmap_tree *stencil_mt,
- uint32_t *out_tile_mask_x,
- uint32_t *out_tile_mask_y);
void brw_workaround_depthstencil_alignment(struct brw_context *brw,
GLbitfield clear_mask);
* packet. If the 3 buffers don't agree on the drawing offset ANDed with this
* mask, then we're in trouble.
*/
-void
+static void
brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
uint32_t depth_level,
uint32_t depth_layer,
intel_get_tile_masks(depth_mt->tiling, depth_mt->tr_mode,
depth_mt->cpp,
&tile_mask_x, &tile_mask_y);
-
- if (intel_miptree_level_has_hiz(depth_mt, depth_level)) {
- uint32_t hiz_tile_mask_x, hiz_tile_mask_y;
- intel_get_tile_masks(depth_mt->hiz_buf->mt->tiling,
- depth_mt->hiz_buf->mt->tr_mode,
- depth_mt->hiz_buf->mt->cpp,
- &hiz_tile_mask_x,
- &hiz_tile_mask_y);
-
- /* Each HiZ row represents 2 rows of pixels */
- hiz_tile_mask_y = hiz_tile_mask_y << 1 | 1;
-
- tile_mask_x |= hiz_tile_mask_x;
- tile_mask_y |= hiz_tile_mask_y;
- }
+ assert(!intel_miptree_level_has_hiz(depth_mt, depth_level));
}
if (stencil_mt) {