{ "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 },
{ "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 },
{ "GL_OES_byte_coordinates", o(dummy_true), ES1 },
- { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1 },
+ { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE },
{ "GL_OES_depth24", o(ARB_framebuffer_object), ES1 | ES2 },
- { "GL_OES_depth32", o(ARB_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_depth32", o(dummy_false), DISABLE },
{ "GL_OES_depth_texture", o(ARB_depth_texture), ES2 },
#if FEATURE_OES_draw_texture
{ "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2 },
{ "GL_OES_rgb8_rgba8", o(ARB_framebuffer_object), ES1 | ES2 },
{ "GL_OES_single_precision", o(dummy_true), ES1 },
{ "GL_OES_standard_derivatives", o(ARB_fragment_shader), ES2 },
- { "GL_OES_stencil1", o(ARB_framebuffer_object), ES1 | ES2 },
- { "GL_OES_stencil4", o(ARB_framebuffer_object), ES1 | ES2 },
- { "GL_OES_stencil8", o(ARB_framebuffer_object), ES1 },
+ { "GL_OES_stencil1", o(dummy_false), DISABLE },
+ { "GL_OES_stencil4", o(dummy_false), DISABLE },
+ { "GL_OES_stencil8", o(ARB_framebuffer_object), ES1 | ES2 },
{ "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 },
/* GL_OES_texture_3D is disabled due to missing GLSL support. */
{ "GL_OES_texture_3D", o(EXT_texture3D), DISABLE },