#define __DRI_IMAGE_FOURCC_NV12 0x3231564e
#define __DRI_IMAGE_FOURCC_NV16 0x3631564e
#define __DRI_IMAGE_FOURCC_YUYV 0x56595559
+#define __DRI_IMAGE_FOURCC_UYVY 0x59565955
#define __DRI_IMAGE_FOURCC_YVU410 0x39555659
#define __DRI_IMAGE_FOURCC_YVU411 0x31315659
* RGB and RGBA are may be usable directly as images but its still
* recommended to call fromPlanar with plane == 0.
*
- * Y_U_V, Y_UV and Y_XUXV all requires call to fromPlanar to create
+ * Y_U_V, Y_UV,Y_XUXV and Y_UXVX all requires call to fromPlanar to create
* usable sub-images, sampling from images return raw YUV data and
* color conversion needs to be done in the shader.
*
#define __DRI_IMAGE_COMPONENTS_Y_U_V 0x3003
#define __DRI_IMAGE_COMPONENTS_Y_UV 0x3004
#define __DRI_IMAGE_COMPONENTS_Y_XUXV 0x3005
+#define __DRI_IMAGE_COMPONENTS_Y_UXVX 0x3008
#define __DRI_IMAGE_COMPONENTS_R 0x3006
#define __DRI_IMAGE_COMPONENTS_RG 0x3007