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glsl: remove propagate_invariance() call from the linker
author
Timothy Arceri
<tarceri@itsqueeze.com>
Wed, 23 Oct 2019 03:23:31 +0000
(14:23 +1100)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Thu, 24 Oct 2019 02:24:49 +0000
(13:24 +1100)
This was added in
586f4a42e78f
and became redundant with
34ab9b0947cd
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/compiler/glsl/linker.cpp
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diff --git
a/src/compiler/glsl/linker.cpp
b/src/compiler/glsl/linker.cpp
index c52c665a4c234c9afb91e07eec74c489b5e03519..e2fe39d13e76ed625e85de5aa4c1f98b113cd2d8 100644
(file)
--- a/
src/compiler/glsl/linker.cpp
+++ b/
src/compiler/glsl/linker.cpp
@@
-5214,8
+5214,6
@@
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (ctx->Const.GLSLLowerConstArrays &&
lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i))
linker_optimisation_loop(ctx, prog->_LinkedShaders[i]->ir, i);
-
- propagate_invariance(prog->_LinkedShaders[i]->ir);
}
/* Validation for special cases where we allow sampler array indexing