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almost forgot - RelAddr is a boolean so use it here
author
Zack Rusin
<zack@tungstengraphics.com>
Thu, 12 Jun 2008 18:19:10 +0000
(14:19 -0400)
committer
Zack Rusin
<zack@tungstengraphics.com>
Thu, 12 Jun 2008 19:08:58 +0000
(15:08 -0400)
src/mesa/shader/prog_print.c
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diff --git
a/src/mesa/shader/prog_print.c
b/src/mesa/shader/prog_print.c
index 09bf15f004559f73d527ec82b2d3bbca13fc2a72..2c5e03acc25e7d2157446c33b46e8fcd60f410dd 100644
(file)
--- a/
src/mesa/shader/prog_print.c
+++ b/
src/mesa/shader/prog_print.c
@@
-206,7
+206,7
@@
arb_output_attrib_string(GLint index, GLenum progType)
*/
static const char *
reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
- GL
int
relAddr, const struct gl_program *prog)
+ GL
boolean
relAddr, const struct gl_program *prog)
{
static char str[100];