If texture is imported and templ format is sRGB, use compatible sRGB format
to the imported texture format while creating surface view.
tested with MTT piglit, glretrace, viewperf and conform
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
bind = PIPE_BIND_RENDER_TARGET;
}
- if (tex->imported)
+ if (tex->imported) {
+ /* imported resource (a window) */
format = tex->key.format;
- else
+ if (util_format_is_srgb(surf_tmpl->format)) {
+ /* sRGB rendering to window */
+ format = svga_linear_to_srgb(format);
+ }
+ }
+ else {
format = svga_translate_format(ss, surf_tmpl->format, bind);
+ }
assert(format != SVGA3D_FORMAT_INVALID);