view->swizzle_g != PIPE_SWIZZLE_GREEN ||
view->swizzle_b != PIPE_SWIZZLE_BLUE ||
view->swizzle_a != PIPE_SWIZZLE_ALPHA ) &&
- pipeFormat != PIPE_FORMAT_Z24_UNORM_S8_UINT &&
- pipeFormat != PIPE_FORMAT_Z24X8_UNORM )
+ pipeFormat != PIPE_FORMAT_Z24_UNORM_S8_UINT &&
+ pipeFormat != PIPE_FORMAT_Z24X8_UNORM )
debug_printf("i915: unsupported texture swizzle for format %d\n", pipeFormat);
switch (pipeFormat) {
view->swizzle_b == PIPE_SWIZZLE_ZERO &&
view->swizzle_a == PIPE_SWIZZLE_RED)
return (MAPSURF_32BIT | MT_32BIT_xL824);
- debug_printf("i915: unsupported depth swizzle\n");
+ debug_printf("i915: unsupported depth swizzle %d %d %d %d\n",
+ view->swizzle_r,
+ view->swizzle_g,
+ view->swizzle_b,
+ view->swizzle_a);
return (MAPSURF_32BIT | MT_32BIT_xL824);
}
default:
unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
depth_surface->u.tex.first_layer);
assert(tex);
- assert(offset == 0);
+ if (offset != 0)
+ debug_printf("Depth offset is %d\n",offset);
i915->current.depth_bo = tex->buffer;
i915->current.depth_flags = BUF_3D_ID_DEPTH |