if (glsl_type_is_scalar(out_type) || (type == output_type && glsl_get_length(out_type) == so_output.num_components))
result = src;
else {
- if (ctx->stage == MESA_SHADER_VERTEX && so_output.register_index == VARYING_SLOT_POS) {
- /* gl_Position was modified by nir_lower_clip_halfz, so we need to reverse that for streamout here:
- *
- * opengl gl_Position.z = (vulkan gl_Position.z * 2.0) - vulkan gl_Position.w
- *
- * to do this, we extract the z and w components, perform the multiply and subtract ops, then reinsert
- */
- uint32_t z_component[] = {2};
- uint32_t w_component[] = {3};
- SpvId ftype = spirv_builder_type_float(&ctx->builder, 32);
- SpvId z = spirv_builder_emit_composite_extract(&ctx->builder, ftype, src, z_component, 1);
- SpvId w = spirv_builder_emit_composite_extract(&ctx->builder, ftype, src, w_component, 1);
- SpvId new_z = emit_binop(ctx, SpvOpFMul, ftype, z, spirv_builder_const_float(&ctx->builder, 32, 2.0));
- new_z = emit_binop(ctx, SpvOpFSub, ftype, new_z, w);
- src = spirv_builder_emit_vector_insert(&ctx->builder, type, src, new_z, 2);
- }
/* OpCompositeExtract can only extract scalars for our use here */
if (so_output.num_components == 1) {
result = spirv_builder_emit_composite_extract(&ctx->builder, type, src, components, so_output.num_components);