-/* $Id: drawpix.c,v 1.15 2000/03/21 01:03:40 brianp Exp $ */
+/* $Id: drawpix.c,v 1.16 2000/04/01 05:42:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ ctx->OcclusionResult = GL_TRUE;
+
/* see if device driver can do the drawpix */
if (ctx->Driver.DrawPixels
&& (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
-/* $Id: state.c,v 1.5 2000/03/11 23:23:26 brianp Exp $ */
+/* $Id: state.c,v 1.6 2000/04/01 05:42:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
ctx->RasterMask |= WINCLIP_BIT;
}
- if (ctx->Depth.OcclusionTest) {
- if (ctx->Color.ColorMask[0] == 0 &&
- ctx->Color.ColorMask[1] == 0 &&
- ctx->Color.ColorMask[2] == 0 &&
- ctx->Color.ColorMask[3] == 0 &&
- ctx->Depth.Mask == GL_FALSE &&
- !ctx->Stencil.Enabled) {
- ctx->RasterMask |= OCCLUSION_BIT;
- }
- }
+ if (ctx->Depth.OcclusionTest)
+ ctx->RasterMask |= OCCLUSION_BIT;
+
/* If we're not drawing to exactly one color buffer set the
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no