nir_constant *ret = ralloc(mem_ctx, nir_constant);
- unsigned total_elems = ir->type->components();
+ const unsigned rows = ir->type->vector_elements;
+ const unsigned cols = ir->type->matrix_columns;
unsigned i;
ret->num_elements = 0;
switch (ir->type->base_type) {
case GLSL_TYPE_UINT:
- for (i = 0; i < total_elems; i++)
- ret->value.u[i] = ir->value.u[i];
+ for (unsigned c = 0; c < cols; c++) {
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[c].u32[r] = ir->value.u[c * rows + r];
+ }
break;
case GLSL_TYPE_INT:
- for (i = 0; i < total_elems; i++)
- ret->value.i[i] = ir->value.i[i];
+ for (unsigned c = 0; c < cols; c++) {
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[c].i32[r] = ir->value.i[c * rows + r];
+ }
break;
case GLSL_TYPE_FLOAT:
- for (i = 0; i < total_elems; i++)
- ret->value.f[i] = ir->value.f[i];
+ for (unsigned c = 0; c < cols; c++) {
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[c].f32[r] = ir->value.f[c * rows + r];
+ }
break;
case GLSL_TYPE_DOUBLE:
- for (i = 0; i < total_elems; i++)
- ret->value.d[i] = ir->value.d[i];
+ for (unsigned c = 0; c < cols; c++) {
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[c].f64[r] = ir->value.d[c * rows + r];
+ }
break;
case GLSL_TYPE_BOOL:
- for (i = 0; i < total_elems; i++)
- ret->value.b[i] = ir->value.b[i];
+ for (unsigned c = 0; c < cols; c++) {
+ for (unsigned r = 0; r < rows; r++) {
+ ret->values[c].u32[r] = ir->value.b[c * rows + r] ?
+ NIR_TRUE : NIR_FALSE;
+ }
+ }
break;
case GLSL_TYPE_STRUCT:
assert(constant);
const nir_deref *tail = &deref->deref;
- unsigned matrix_offset = 0;
+ unsigned matrix_col = 0;
while (tail->child) {
switch (tail->child->deref_type) {
case nir_deref_type_array: {
assert(arr->deref_array_type == nir_deref_array_type_direct);
if (glsl_type_is_matrix(tail->type)) {
assert(arr->deref.child == NULL);
- matrix_offset = arr->base_offset;
+ matrix_col = arr->base_offset;
} else {
constant = constant->elements[arr->base_offset];
}
nir_load_const_instr_create(shader, glsl_get_vector_elements(tail->type),
bit_size);
- matrix_offset *= load->def.num_components;
- for (unsigned i = 0; i < load->def.num_components; i++) {
- switch (glsl_get_base_type(tail->type)) {
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_UINT:
- load->value.u32[i] = constant->value.u[matrix_offset + i];
- break;
- case GLSL_TYPE_DOUBLE:
- load->value.f64[i] = constant->value.d[matrix_offset + i];
- break;
- case GLSL_TYPE_BOOL:
- load->value.u32[i] = constant->value.b[matrix_offset + i] ?
- NIR_TRUE : NIR_FALSE;
- break;
- default:
- unreachable("Invalid immediate type");
- }
+ switch (glsl_get_base_type(tail->type)) {
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_BOOL:
+ load->value = constant->values[matrix_col];
+ break;
+ default:
+ unreachable("Invalid immediate type");
}
return load;
nir_var_all = ~0,
} nir_variable_mode;
-/**
- * Data stored in an nir_constant
- */
-union nir_constant_data {
- unsigned u[16];
- int i[16];
- float f[16];
- bool b[16];
- double d[16];
-};
+
+typedef union {
+ float f32[4];
+ double f64[4];
+ int32_t i32[4];
+ uint32_t u32[4];
+ int64_t i64[4];
+ uint64_t u64[4];
+} nir_const_value;
typedef struct nir_constant {
/**
* by the type associated with the \c nir_variable. Constants may be
* scalars, vectors, or matrices.
*/
- union nir_constant_data value;
+ nir_const_value values[4];
/* we could get this from the var->type but makes clone *much* easier to
* not have to care about the type.
void nir_tex_instr_remove_src(nir_tex_instr *tex, unsigned src_idx);
-typedef union {
- float f32[4];
- double f64[4];
- int32_t i32[4];
- uint32_t u32[4];
- int64_t i64[4];
- uint64_t u64[4];
-} nir_const_value;
-
typedef struct {
nir_instr instr;
{
nir_constant *nc = ralloc(nvar, nir_constant);
- nc->value = c->value;
+ memcpy(nc->values, c->values, sizeof(nc->values));
nc->num_elements = c->num_elements;
nc->elements = ralloc_array(nvar, nir_constant *, c->num_elements);
for (unsigned i = 0; i < c->num_elements; i++) {
print_constant(nir_constant *c, const struct glsl_type *type, print_state *state)
{
FILE *fp = state->fp;
- unsigned total_elems = glsl_get_components(type);
- unsigned i;
+ const unsigned rows = glsl_get_vector_elements(type);
+ const unsigned cols = glsl_get_matrix_columns(type);
+ unsigned i, j;
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
- for (i = 0; i < total_elems; i++) {
- if (i > 0) fprintf(fp, ", ");
- fprintf(fp, "0x%08x", c->value.u[i]);
+ for (i = 0; i < cols; i++) {
+ for (j = 0; j < rows; j++) {
+ if (i + j > 0) fprintf(fp, ", ");
+ fprintf(fp, "0x%08x", c->values[i].u32[j]);
+ }
}
break;
case GLSL_TYPE_FLOAT:
- for (i = 0; i < total_elems; i++) {
- if (i > 0) fprintf(fp, ", ");
- fprintf(fp, "%f", c->value.f[i]);
+ for (i = 0; i < cols; i++) {
+ for (j = 0; j < rows; j++) {
+ if (i + j > 0) fprintf(fp, ", ");
+ fprintf(fp, "%f", c->values[i].f32[j]);
+ }
}
break;
case GLSL_TYPE_DOUBLE:
- for (i = 0; i < total_elems; i++) {
- if (i > 0) fprintf(fp, ", ");
- fprintf(fp, "%f", c->value.d[i]);
+ for (i = 0; i < cols; i++) {
+ for (j = 0; j < rows; j++) {
+ if (i + j > 0) fprintf(fp, ", ");
+ fprintf(fp, "%f", c->values[i].f64[j]);
+ }
}
break;
nir_load_const_instr *load =
nir_load_const_instr_create(b->shader, num_components, 32);
- for (unsigned i = 0; i < num_components; i++)
- load->value.u32[i] = constant->value.u[i];
+ load->value = constant->values[0];
nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
val->def = &load->def;
nir_load_const_instr *load =
nir_load_const_instr_create(b->shader, rows, 32);
- for (unsigned j = 0; j < rows; j++)
- load->value.u32[j] = constant->value.u[rows * i + j];
+ load->value = constant->values[i];
nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
col_val->def = &load->def;
length = 0;
} else {
length =
- vtn_value(b, w[3], vtn_value_type_constant)->constant->value.u[0];
+ vtn_value(b, w[3], vtn_value_type_constant)->constant->values[0].u32[0];
}
val->type->type = glsl_array_type(array_element->type, length);
assert(val->const_type == glsl_vector_type(GLSL_TYPE_UINT, 3));
- b->shader->info->cs.local_size[0] = val->constant->value.u[0];
- b->shader->info->cs.local_size[1] = val->constant->value.u[1];
- b->shader->info->cs.local_size[2] = val->constant->value.u[2];
+ b->shader->info->cs.local_size[0] = val->constant->values[0].u32[0];
+ b->shader->info->cs.local_size[1] = val->constant->values[0].u32[1];
+ b->shader->info->cs.local_size[2] = val->constant->values[0].u32[2];
}
static void
switch (opcode) {
case SpvOpConstantTrue:
assert(val->const_type == glsl_bool_type());
- val->constant->value.u[0] = NIR_TRUE;
+ val->constant->values[0].u32[0] = NIR_TRUE;
break;
case SpvOpConstantFalse:
assert(val->const_type == glsl_bool_type());
- val->constant->value.u[0] = NIR_FALSE;
+ val->constant->values[0].u32[0] = NIR_FALSE;
break;
case SpvOpSpecConstantTrue:
assert(val->const_type == glsl_bool_type());
uint32_t int_val =
get_specialization(b, val, (opcode == SpvOpSpecConstantTrue));
- val->constant->value.u[0] = int_val ? NIR_TRUE : NIR_FALSE;
+ val->constant->values[0].u32[0] = int_val ? NIR_TRUE : NIR_FALSE;
break;
}
case SpvOpConstant:
assert(glsl_type_is_scalar(val->const_type));
- val->constant->value.u[0] = w[3];
+ val->constant->values[0].u32[0] = w[3];
break;
case SpvOpSpecConstant:
assert(glsl_type_is_scalar(val->const_type));
- val->constant->value.u[0] = get_specialization(b, val, w[3]);
+ val->constant->values[0].u32[0] = get_specialization(b, val, w[3]);
break;
case SpvOpSpecConstantComposite:
case SpvOpConstantComposite: {
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
if (glsl_type_is_matrix(val->const_type)) {
- unsigned rows = glsl_get_vector_elements(val->const_type);
assert(glsl_get_matrix_columns(val->const_type) == elem_count);
for (unsigned i = 0; i < elem_count; i++)
- for (unsigned j = 0; j < rows; j++)
- val->constant->value.u[rows * i + j] = elems[i]->value.u[j];
+ val->constant->values[i] = elems[i]->values[0];
} else {
assert(glsl_type_is_vector(val->const_type));
assert(glsl_get_vector_elements(val->const_type) == elem_count);
for (unsigned i = 0; i < elem_count; i++)
- val->constant->value.u[i] = elems[i]->value.u[0];
+ val->constant->values[0].u32[i] = elems[i]->values[0].u32[0];
}
ralloc_free(elems);
break;
uint32_t u[8];
for (unsigned i = 0; i < len0; i++)
- u[i] = v0->constant->value.u[i];
+ u[i] = v0->constant->values[0].u32[i];
for (unsigned i = 0; i < len1; i++)
- u[len0 + i] = v1->constant->value.u[i];
+ u[len0 + i] = v1->constant->values[0].u32[i];
for (unsigned i = 0; i < count - 6; i++) {
uint32_t comp = w[i + 6];
if (comp == (uint32_t)-1) {
- val->constant->value.u[i] = 0xdeadbeef;
+ val->constant->values[0].u32[i] = 0xdeadbeef;
} else {
- val->constant->value.u[i] = u[comp];
+ val->constant->values[0].u32[i] = u[comp];
}
}
break;
}
int elem = -1;
+ int col = 0;
const struct glsl_type *type = comp->const_type;
for (unsigned i = deref_start; i < count; i++) {
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
/* If we hit this granularity, we're picking off an element */
- if (elem < 0)
- elem = 0;
-
if (glsl_type_is_matrix(type)) {
- elem += w[i] * glsl_get_vector_elements(type);
+ assert(col == 0 && elem == -1);
+ col = w[i];
+ elem = 0;
type = glsl_get_column_type(type);
} else {
- assert(glsl_type_is_vector(type));
- elem += w[i];
+ assert(elem <= 0 && glsl_type_is_vector(type));
+ elem = w[i];
type = glsl_scalar_type(glsl_get_base_type(type));
}
continue;
} else {
unsigned num_components = glsl_get_vector_elements(type);
for (unsigned i = 0; i < num_components; i++)
- val->constant->value.u[i] = (*c)->value.u[elem + i];
+ val->constant->values[0].u32[i] = (*c)->values[col].u32[elem + i];
}
} else {
struct vtn_value *insert =
} else {
unsigned num_components = glsl_get_vector_elements(type);
for (unsigned i = 0; i < num_components; i++)
- (*c)->value.u[elem + i] = insert->constant->value.u[i];
+ (*c)->values[col].u32[elem + i] = insert->constant->values[0].u32[i];
}
}
break;
unsigned j = swap ? 1 - i : i;
assert(bit_size == 32);
- for (unsigned k = 0; k < num_components; k++)
- src[j].u32[k] = c->value.u[k];
+ src[j] = c->values[0];
}
- nir_const_value res = nir_eval_const_opcode(op, num_components,
- bit_size, src);
-
- for (unsigned k = 0; k < num_components; k++)
- val->constant->value.u[k] = res.u32[k];
-
+ val->constant->values[0] =
+ nir_eval_const_opcode(op, num_components, bit_size, src);
break;
} /* default */
}
case SpvOpImageGather:
/* This has a component as its next source */
gather_component =
- vtn_value(b, w[idx++], vtn_value_type_constant)->constant->value.u[0];
+ vtn_value(b, w[idx++], vtn_value_type_constant)->constant->values[0].u32[0];
break;
default:
nir_var->data.read_only = true;
nir_constant *c = rzalloc(nir_var, nir_constant);
- c->value.u[0] = b->shader->info->cs.local_size[0];
- c->value.u[1] = b->shader->info->cs.local_size[1];
- c->value.u[2] = b->shader->info->cs.local_size[2];
+ c->values[0].u32[0] = b->shader->info->cs.local_size[0];
+ c->values[0].u32[1] = b->shader->info->cs.local_size[1];
+ c->values[0].u32[2] = b->shader->info->cs.local_size[2];
nir_var->constant_initializer = c;
break;
}
struct vtn_value *link_val = vtn_untyped_value(b, w[i]);
if (link_val->value_type == vtn_value_type_constant) {
chain->link[idx].mode = vtn_access_mode_literal;
- chain->link[idx].id = link_val->constant->value.u[0];
+ chain->link[idx].id = link_val->constant->values[0].u32[0];
} else {
chain->link[idx].mode = vtn_access_mode_id;
chain->link[idx].id = w[i];