#include "main/bufferobj.h"
#include "main/glformats.h"
#include "main/varray.h"
+#include "main/arrayobj.h"
/* vertex_formats[gltype - GL_BYTE][integer*2 + normalized][size - 1] */
static const uint16_t vertex_formats[][4][4] = {
return vertex_formats[type - GL_BYTE][index][size-1];
}
-static const struct gl_vertex_array *
-get_client_array(const struct gl_vertex_array *arrays,
- unsigned mesaAttr)
-{
- /* st_program uses 0xffffffff to denote a double placeholder attribute */
- if (mesaAttr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
- return NULL;
- return &arrays[mesaAttr];
-}
-
-/**
- * Examine the active arrays to determine if we have interleaved
- * vertex arrays all living in one VBO, or all living in user space.
- */
-static GLboolean
-is_interleaved_arrays(const struct st_vertex_program *vp,
- const struct gl_vertex_array *arrays,
- unsigned num_inputs)
-{
- GLuint attr;
- const struct gl_buffer_object *firstBufObj = NULL;
- GLint firstStride = -1;
- const GLubyte *firstPtr = NULL;
- GLboolean userSpaceBuffer = GL_FALSE;
-
- for (attr = 0; attr < num_inputs; attr++) {
- const struct gl_vertex_array *array;
- const struct gl_vertex_buffer_binding *binding;
- const struct gl_array_attributes *attrib;
- const GLubyte *ptr;
- const struct gl_buffer_object *bufObj;
- GLsizei stride;
-
- array = get_client_array(arrays, vp->index_to_input[attr]);
- if (!array)
- continue;
-
- binding = array->BufferBinding;
- attrib = array->VertexAttrib;
- stride = binding->Stride; /* in bytes */
- ptr = _mesa_vertex_attrib_address(attrib, binding);
-
- /* To keep things simple, don't allow interleaved zero-stride attribs. */
- if (stride == 0)
- return false;
-
- bufObj = binding->BufferObj;
- if (attr == 0) {
- /* save info about the first array */
- firstStride = stride;
- firstPtr = ptr;
- firstBufObj = bufObj;
- userSpaceBuffer = !_mesa_is_bufferobj(bufObj);
- }
- else {
- /* check if other arrays interleave with the first, in same buffer */
- if (stride != firstStride)
- return GL_FALSE; /* strides don't match */
-
- if (bufObj != firstBufObj)
- return GL_FALSE; /* arrays in different VBOs */
-
- if (llabs(ptr - firstPtr) > firstStride)
- return GL_FALSE; /* arrays start too far apart */
-
- if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
- return GL_FALSE; /* mix of VBO and user-space arrays */
- }
- }
-
- return GL_TRUE;
-}
-
static void init_velement(struct pipe_vertex_element *velement,
int src_offset, int format,
int instance_divisor, int vbo_index)
static void init_velement_lowered(const struct st_vertex_program *vp,
struct pipe_vertex_element *velements,
- int src_offset, int format,
- int instance_divisor, int vbo_index,
- int nr_components, GLboolean doubles,
- GLuint *attr_idx)
+ const struct gl_array_attributes *attrib,
+ int src_offset, int instance_divisor,
+ int vbo_index, int idx)
{
- int idx = *attr_idx;
- if (doubles) {
+ const unsigned format = st_pipe_vertex_format(attrib);
+ const GLubyte nr_components = attrib->Size;
+
+ if (attrib->Doubles) {
int lower_format;
if (nr_components < 2)
init_velement(&velements[idx], src_offset, PIPE_FORMAT_R32G32_UINT,
instance_divisor, vbo_index);
}
-
- idx++;
}
} else {
init_velement(&velements[idx], src_offset,
format, instance_divisor, vbo_index);
- idx++;
}
- *attr_idx = idx;
}
static void
cso_set_vertex_elements(cso, num_velements, velements);
}
-/**
- * Set up for drawing interleaved arrays that all live in one VBO
- * or all live in user space.
- * \param vbuffer returns vertex buffer info
- * \param velements returns vertex element info
- */
-static void
-setup_interleaved_attribs(struct st_context *st,
- const struct st_vertex_program *vp,
- const struct gl_vertex_array *arrays,
- unsigned num_inputs)
-{
- struct pipe_vertex_buffer vbuffer;
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}};
- GLuint attr;
- const GLubyte *low_addr = NULL;
- GLboolean usingVBO; /* all arrays in a VBO? */
- struct gl_buffer_object *bufobj;
- GLsizei stride;
-
- /* Find the lowest address of the arrays we're drawing,
- * Init bufobj and stride.
- */
- if (num_inputs) {
- const struct gl_vertex_array *array;
- const struct gl_vertex_buffer_binding *binding;
- const struct gl_array_attributes *attrib;
-
- array = get_client_array(arrays, vp->index_to_input[0]);
- assert(array);
-
- binding = array->BufferBinding;
- attrib = array->VertexAttrib;
-
- /* Since we're doing interleaved arrays, we know there'll be at most
- * one buffer object and the stride will be the same for all arrays.
- * Grab them now.
- */
- bufobj = binding->BufferObj;
- stride = binding->Stride;
-
- low_addr = _mesa_vertex_attrib_address(attrib, binding);
-
- for (attr = 1; attr < num_inputs; attr++) {
- const GLubyte *start;
- array = get_client_array(arrays, vp->index_to_input[attr]);
- if (!array)
- continue;
- binding = array->BufferBinding;
- attrib = array->VertexAttrib;
- start = _mesa_vertex_attrib_address(attrib, binding);
- low_addr = MIN2(low_addr, start);
- }
- }
- else {
- /* not sure we'll ever have zero inputs, but play it safe */
- bufobj = NULL;
- stride = 0;
- low_addr = 0;
- }
-
- /* are the arrays in user space? */
- usingVBO = _mesa_is_bufferobj(bufobj);
-
- for (attr = 0; attr < num_inputs;) {
- const struct gl_vertex_array *array;
- const struct gl_vertex_buffer_binding *binding;
- const struct gl_array_attributes *attrib;
- const GLubyte *ptr;
- unsigned src_offset;
- unsigned src_format;
-
- array = get_client_array(arrays, vp->index_to_input[attr]);
- assert(array);
-
- binding = array->BufferBinding;
- attrib = array->VertexAttrib;
- ptr = _mesa_vertex_attrib_address(attrib, binding);
-
- src_offset = (unsigned) (ptr - low_addr);
-
- src_format = st_pipe_vertex_format(attrib);
-
- init_velement_lowered(vp, velements, src_offset, src_format,
- binding->InstanceDivisor, 0,
- attrib->Size, attrib->Doubles, &attr);
- }
-
- /*
- * Return the vbuffer info and setup user-space attrib info, if needed.
- */
- if (num_inputs == 0) {
- /* just defensive coding here */
- vbuffer.buffer.resource = NULL;
- vbuffer.is_user_buffer = false;
- vbuffer.buffer_offset = 0;
- vbuffer.stride = 0;
- }
- else if (usingVBO) {
- /* all interleaved arrays in a VBO */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
-
- if (!stobj || !stobj->buffer) {
- st->vertex_array_out_of_memory = true;
- return; /* out-of-memory error probably */
- }
-
- vbuffer.buffer.resource = stobj->buffer;
- vbuffer.is_user_buffer = false;
- vbuffer.buffer_offset = pointer_to_offset(low_addr);
- vbuffer.stride = stride;
- }
- else {
- /* all interleaved arrays in user memory */
- vbuffer.buffer.user = low_addr;
- vbuffer.is_user_buffer = !!low_addr; /* if NULL, then unbind */
- vbuffer.buffer_offset = 0;
- vbuffer.stride = stride;
-
- if (low_addr)
- st->draw_needs_minmax_index = true;
- }
-
- set_vertex_attribs(st, &vbuffer, num_inputs ? 1 : 0,
- velements, num_inputs);
-}
-
-/**
- * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
- * vertex attribute.
- * \param vbuffer returns vertex buffer info
- * \param velements returns vertex element info
- */
-static void
-setup_non_interleaved_attribs(struct st_context *st,
- const struct st_vertex_program *vp,
- const struct gl_vertex_array *arrays,
- unsigned num_inputs)
+void
+st_update_array(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
+ /* vertex program validation must be done before this */
+ const struct st_vertex_program *vp = st->vp;
+ /* _NEW_PROGRAM, ST_NEW_VS_STATE */
+ const GLbitfield inputs_read = st->vp_variant->vert_attrib_mask;
+ const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
+ const ubyte *input_to_index = vp->input_to_index;
+
struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}};
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers = 0;
- unsigned unref_buffers = 0;
- GLuint attr;
-
- for (attr = 0; attr < num_inputs;) {
- const unsigned mesaAttr = vp->index_to_input[attr];
- const struct gl_vertex_array *array;
- const struct gl_vertex_buffer_binding *binding;
- const struct gl_array_attributes *attrib;
- struct gl_buffer_object *bufobj;
- GLsizei stride;
- unsigned src_format;
- unsigned bufidx;
-
- array = get_client_array(arrays, mesaAttr);
- assert(array);
-
- bufidx = num_vbuffers++;
-
- binding = array->BufferBinding;
- attrib = array->VertexAttrib;
- stride = binding->Stride;
- bufobj = binding->BufferObj;
-
- if (_mesa_is_bufferobj(bufobj)) {
- /* Attribute data is in a VBO.
- * Recall that for VBOs, the gl_vertex_array->Ptr field is
- * really an offset from the start of the VBO, not a pointer.
- */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ st->vertex_array_out_of_memory = FALSE;
+ st->draw_needs_minmax_index = false;
+
+ /* _NEW_PROGRAM */
+ /* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
+ /* Process attribute array data. */
+ GLbitfield mask = inputs_read & _mesa_draw_array_bits(ctx);
+ while (mask) {
+ /* The attribute index to start pulling a binding */
+ const gl_vert_attrib i = ffs(mask) - 1;
+ const struct gl_vertex_buffer_binding *const binding
+ = _mesa_draw_buffer_binding(vao, i);
+ const unsigned bufidx = num_vbuffers++;
+
+ if (_mesa_is_bufferobj(binding->BufferObj)) {
+ struct st_buffer_object *stobj = st_buffer_object(binding->BufferObj);
if (!stobj || !stobj->buffer) {
st->vertex_array_out_of_memory = true;
return; /* out-of-memory error probably */
}
+ /* Set the binding */
vbuffer[bufidx].buffer.resource = stobj->buffer;
vbuffer[bufidx].is_user_buffer = false;
- vbuffer[bufidx].buffer_offset =
- binding->Offset + attrib->RelativeOffset;
+ vbuffer[bufidx].buffer_offset = _mesa_draw_binding_offset(binding);
+ } else {
+ /* Set the binding */
+ const void *ptr = (const void *)_mesa_draw_binding_offset(binding);
+ vbuffer[bufidx].buffer.user = ptr;
+ vbuffer[bufidx].is_user_buffer = true;
+ vbuffer[bufidx].buffer_offset = 0;
+
+ if (!binding->InstanceDivisor)
+ st->draw_needs_minmax_index = true;
}
- else {
- if (stride == 0) {
- unsigned size = attrib->_ElementSize;
- /* This is optimal for GPU cache line usage if the upload size
- * is <= cache line size.
- */
- unsigned alignment = util_next_power_of_two(size);
-
- assert(attrib->Ptr);
- vbuffer[bufidx].buffer.user = attrib->Ptr;
- void *ptr = attrib->Ptr ? (void*)attrib->Ptr :
- (void*)ctx->Current.Attrib[mesaAttr];
-
- vbuffer[bufidx].is_user_buffer = false;
- vbuffer[bufidx].buffer.resource = NULL;
-
- /* Use const_uploader for zero-stride vertex attributes, because
- * it may use a better memory placement than stream_uploader.
- * The reason is that zero-stride attributes can be fetched many
- * times (thousands of times), so a better placement is going to
- * perform better.
- *
- * Upload the maximum possible size, which is 4x GLdouble = 32.
- */
- u_upload_data(st->can_bind_const_buffer_as_vertex ?
- st->pipe->const_uploader :
- st->pipe->stream_uploader,
- 0, size, alignment, ptr,
- &vbuffer[bufidx].buffer_offset,
- &vbuffer[bufidx].buffer.resource);
- unref_buffers |= 1u << bufidx;
- } else {
- assert(attrib->Ptr);
- vbuffer[bufidx].buffer.user = attrib->Ptr;
- vbuffer[bufidx].is_user_buffer = true;
- vbuffer[bufidx].buffer_offset = 0;
-
- if (!binding->InstanceDivisor)
- st->draw_needs_minmax_index = true;
- }
+ vbuffer[bufidx].stride = binding->Stride; /* in bytes */
+
+ const GLbitfield boundmask = _mesa_draw_bound_attrib_bits(binding);
+ GLbitfield attrmask = mask & boundmask;
+ /* Mark the those attributes as processed */
+ mask &= ~boundmask;
+ /* We can assume that we have array for the binding */
+ assert(attrmask);
+ /* Walk attributes belonging to the binding */
+ while (attrmask) {
+ const gl_vert_attrib attr = u_bit_scan(&attrmask);
+ const struct gl_array_attributes *const attrib
+ = _mesa_draw_array_attrib(vao, attr);
+ const GLuint off = _mesa_draw_attributes_relative_offset(attrib);
+ init_velement_lowered(vp, velements, attrib, off,
+ binding->InstanceDivisor, bufidx,
+ input_to_index[attr]);
}
+ }
- /* common-case setup */
- vbuffer[bufidx].stride = stride; /* in bytes */
+ const unsigned first_current_vbuffer = num_vbuffers;
+ /* _NEW_PROGRAM | _NEW_CURRENT_ATTRIB */
+ /* Process values that should have better been uniforms in the application */
+ GLbitfield curmask = inputs_read & _mesa_draw_current_bits(ctx);
+ if (curmask) {
+ /* For each attribute, upload the maximum possible size. */
+ GLubyte data[VERT_ATTRIB_MAX * sizeof(GLdouble) * 4];
+ GLubyte *cursor = data;
+ const unsigned bufidx = num_vbuffers++;
+ unsigned max_alignment = 1;
+
+ while (curmask) {
+ const gl_vert_attrib attr = u_bit_scan(&curmask);
+ const struct gl_array_attributes *const attrib
+ = _mesa_draw_current_attrib(ctx, attr);
+ const unsigned size = attrib->_ElementSize;
+ const unsigned alignment = util_next_power_of_two(size);
+ max_alignment = MAX2(max_alignment, alignment);
+ memcpy(cursor, attrib->Ptr, size);
+ if (alignment != size)
+ memset(cursor + size, 0, alignment - size);
+
+ init_velement_lowered(vp, velements, attrib, cursor - data, 0,
+ bufidx, input_to_index[attr]);
+
+ cursor += alignment;
+ }
- src_format = st_pipe_vertex_format(attrib);
+ vbuffer[bufidx].is_user_buffer = false;
+ vbuffer[bufidx].buffer.resource = NULL;
+ /* vbuffer[bufidx].buffer_offset is set below */
+ vbuffer[bufidx].stride = 0;
- init_velement_lowered(vp, velements, 0, src_format,
- binding->InstanceDivisor, bufidx,
- attrib->Size, attrib->Doubles, &attr);
+ /* Use const_uploader for zero-stride vertex attributes, because
+ * it may use a better memory placement than stream_uploader.
+ * The reason is that zero-stride attributes can be fetched many
+ * times (thousands of times), so a better placement is going to
+ * perform better.
+ */
+ u_upload_data(st->can_bind_const_buffer_as_vertex ?
+ st->pipe->const_uploader :
+ st->pipe->stream_uploader,
+ 0, cursor - data, max_alignment, data,
+ &vbuffer[bufidx].buffer_offset,
+ &vbuffer[bufidx].buffer.resource);
}
if (!ctx->Const.AllowMappedBuffersDuringExecution) {
u_upload_unmap(st->pipe->stream_uploader);
}
+ const unsigned num_inputs = st->vp_variant->num_inputs;
set_vertex_attribs(st, vbuffer, num_vbuffers, velements, num_inputs);
/* Unreference uploaded zero-stride vertex buffers. */
- while (unref_buffers) {
- unsigned i = u_bit_scan(&unref_buffers);
+ for (unsigned i = first_current_vbuffer; i < num_vbuffers; ++i) {
pipe_resource_reference(&vbuffer[i].buffer.resource, NULL);
}
}
-
-void st_update_array(struct st_context *st)
-{
- struct gl_context *ctx = st->ctx;
- const struct gl_vertex_array *arrays = ctx->Array._DrawArrays;
- const struct st_vertex_program *vp;
- unsigned num_inputs;
-
- st->vertex_array_out_of_memory = FALSE;
- st->draw_needs_minmax_index = false;
-
- /* No drawing has been done yet, so do nothing. */
- if (!arrays)
- return;
-
- /* vertex program validation must be done before this */
- vp = st->vp;
- num_inputs = st->vp_variant->num_inputs;
-
- if (is_interleaved_arrays(vp, arrays, num_inputs))
- setup_interleaved_attribs(st, vp, arrays, num_inputs);
- else
- setup_non_interleaved_attribs(st, vp, arrays, num_inputs);
-}