/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
- unsigned *stride_in_dw;
+ uint16_t *stride_in_dw;
unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
{
struct radeon_winsys_cs *cs = rctx->gfx.cs;
struct r600_so_target **t = rctx->streamout.targets;
- unsigned *stride_in_dw = rctx->streamout.stride_in_dw;
+ uint16_t *stride_in_dw = rctx->streamout.stride_in_dw;
unsigned i, update_flags = 0;
r600_flush_vgt_streamout(rctx);
*/
struct pipe_stream_output
{
- unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
+ unsigned register_index:6; /**< 0 to 63 (OUT index) */
unsigned start_component:2; /** 0 to 3 */
unsigned num_components:3; /** 1 to 4 */
unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
{
unsigned num_outputs;
/** stride for an entire vertex for each buffer in dwords */
- unsigned stride[PIPE_MAX_SO_BUFFERS];
+ uint16_t stride[PIPE_MAX_SO_BUFFERS];
/**
* Array of stream outputs, in the order they are to be written in.