#include "texstate.h"
#include "varray.h"
#include "mtypes.h"
-#include "math/m_xform.h"
+
/**
* Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
#include "macros.h"
#include "mtypes.h"
-#include "math/m_xform.h"
#include "math/m_matrix.h"
#endif
#include "math/m_matrix.h"
-#include "math/m_xform.h"
#include "glapi/dispatch.h"
#include "mtypes.h"
#include "enums.h"
#include "math/m_matrix.h"
-#include "math/m_xform.h"
#include "api_arrayelt.h"
#include "matrix.h"
#include "mtypes.h"
#include "math/m_matrix.h"
-#include "math/m_xform.h"
/**
#include "main/enums.h"
#include "main/macros.h"
#include "main/texenv.h"
-#include "math/m_xform.h"
#define TE_ERROR(errCode, msg, value) \
#include "texstate.h"
#include "texenvprogram.h"
#include "mtypes.h"
-#include "math/m_xform.h"