Let the lowering in NIR handle it instead.
This hurts one shader that occurs twice in shader-db (SynMark GSCloth)
on IVB and HSW. No other shaders or platforms were affected.
total cycles in shared programs:
253438422 ->
253438426 (0.00%)
cycles in affected programs: 412 -> 416 (0.97%)
helped: 0
HURT: 2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
ctx->Const.QuadsFollowProvokingVertexConvention = false;
ctx->Const.NativeIntegers = true;
- ctx->Const.VertexID_is_zero_based = true;
/* Regarding the CMP instruction, the Ivybridge PRM says:
*