This quiets a compiler warning, (and ensures a segmentation fault rather
than memory corruption if this variable is written through before being
initialized elsewhere).
struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i, firstSrcVarying, firstDstVarying, newSrcFile, newDstFile;
- GLbitfield *inOutFlags;
+ GLbitfield *inOutFlags = NULL;
map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint));
if (!map)