When the compiler creates Swizzle Contexts it is important to recall that the Contexts will be ORed together. Thus one Context may specify a mask whilst the other Context specifies the swizzles: ORing different mask contexts with different swizzle Contexts allows more combinations than would normally fit into seven Contexts.
More than one bit is permitted to be set in the mask: swiz1 is applied to the first src operand specified by the mask, and swiz2 is applied to the second.
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+# 2D/3D Matrix Remap
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+*Based on the old version [[simple_v_extension/remap]]*
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