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nir: Call fflush() at the end of nir_print_shader()
author
Matt Turner
<mattst88@gmail.com>
Mon, 26 Nov 2018 19:29:41 +0000
(11:29 -0800)
committer
Matt Turner
<mattst88@gmail.com>
Wed, 28 Nov 2018 06:29:53 +0000
(22:29 -0800)
We normally call with stderr which is unbuffered, so this won't affect
that, but it does let me call nir_print_shader(nir, fopen("log", "w+"))
from gdb and actually get the whole shader in my file.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/compiler/nir/nir_print.c
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diff --git
a/src/compiler/nir/nir_print.c
b/src/compiler/nir/nir_print.c
index e20c28fec8747d873dc2df2502fd714c6fe578d1..8077a29b1847ab9c66e3a511c2e9b62c69be9387 100644
(file)
--- a/
src/compiler/nir/nir_print.c
+++ b/
src/compiler/nir/nir_print.c
@@
-1312,6
+1312,7
@@
void
nir_print_shader(nir_shader *shader, FILE *fp)
{
nir_print_shader_annotated(shader, fp, NULL);
+ fflush(fp);
}
void