nir: Call fflush() at the end of nir_print_shader()
authorMatt Turner <mattst88@gmail.com>
Mon, 26 Nov 2018 19:29:41 +0000 (11:29 -0800)
committerMatt Turner <mattst88@gmail.com>
Wed, 28 Nov 2018 06:29:53 +0000 (22:29 -0800)
We normally call with stderr which is unbuffered, so this won't affect
that, but it does let me call nir_print_shader(nir, fopen("log", "w+"))
from gdb and actually get the whole shader in my file.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/compiler/nir/nir_print.c

index e20c28fec8747d873dc2df2502fd714c6fe578d1..8077a29b1847ab9c66e3a511c2e9b62c69be9387 100644 (file)
@@ -1312,6 +1312,7 @@ void
 nir_print_shader(nir_shader *shader, FILE *fp)
 {
    nir_print_shader_annotated(shader, fp, NULL);
+   fflush(fp);
 }
 
 void