docs: Mark ARB_compute_shader as work in progress
authorJordan Justen <jordan.l.justen@intel.com>
Wed, 27 Aug 2014 20:22:12 +0000 (13:22 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Mon, 1 Sep 2014 17:45:37 +0000 (10:45 -0700)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
docs/GL3.txt

index 56c4994e5639f019757c76302444da0ed0ae556a..3d7a450c9e91e12e73ebfc4820ffeb4d807516e2 100644 (file)
@@ -151,7 +151,7 @@ GL 4.3, GLSL 4.30:
   GL_ARB_arrays_of_arrays                              started (Timothy)
   GL_ARB_ES3_compatibility                             DONE (all drivers that support GLSL 3.30)
   GL_ARB_clear_buffer_object                           DONE (all drivers)
-  GL_ARB_compute_shader                                started (currently stalled)
+  GL_ARB_compute_shader                                in progress (jljusten)
   GL_ARB_copy_image                                    DONE (i965)
   GL_KHR_debug                                         DONE (all drivers)
   GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
@@ -202,7 +202,7 @@ GL 4.5, GLSL 4.50:
 These are the extensions cherry-picked to make GLES 3.1
 GLES3.1, GLSL ES 3.1
   GL_ARB_arrays_of_arrays                              started (Timothy)
-  GL_ARB_compute_shader                                started (currently stalled)
+  GL_ARB_compute_shader                                in progress (jljusten)
   GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
   GL_ARB_framebuffer_no_attachments                    not started
   GL_ARB_program_interface_query                       not started