_mesa_get_nongeneric_internalformat(GLenum format)
{
switch (format) {
- /* GL 1.1 formats. */
- case 4:
- case GL_RGBA:
- return GL_RGBA8;
-
- case 3:
- case GL_RGB:
- return GL_RGB8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- return GL_LUMINANCE8_ALPHA8;
-
- case 1:
- case GL_LUMINANCE:
- return GL_LUMINANCE8;
-
- case GL_ALPHA:
- return GL_ALPHA8;
-
- case GL_INTENSITY:
- return GL_INTENSITY8;
-
- /* GL_ARB_texture_rg */
- case GL_RED:
- return GL_R8;
-
- case GL_RG:
- return GL_RG8;
-
- /* GL_EXT_texture_sRGB */
- case GL_SRGB:
- return GL_SRGB8;
-
- case GL_SRGB_ALPHA:
- return GL_SRGB8_ALPHA8;
-
- case GL_SLUMINANCE:
- return GL_SLUMINANCE8;
-
- case GL_SLUMINANCE_ALPHA:
- return GL_SLUMINANCE8_ALPHA8;
-
- /* GL_EXT_texture_snorm */
- case GL_RGBA_SNORM:
- return GL_RGBA8_SNORM;
-
- case GL_RGB_SNORM:
- return GL_RGB8_SNORM;
-
- case GL_RG_SNORM:
- return GL_RG8_SNORM;
-
- case GL_RED_SNORM:
- return GL_R8_SNORM;
-
- case GL_LUMINANCE_ALPHA_SNORM:
- return GL_LUMINANCE8_ALPHA8_SNORM;
-
- case GL_LUMINANCE_SNORM:
- return GL_LUMINANCE8_SNORM;
+ /* GL 1.1 formats. */
+ case 4:
+ case GL_RGBA:
+ return GL_RGBA8;
+ case 3:
+ case GL_RGB:
+ return GL_RGB8;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE8_ALPHA8;
+ case 1:
+ case GL_LUMINANCE:
+ return GL_LUMINANCE8;
+ case GL_ALPHA:
+ return GL_ALPHA8;
+ case GL_INTENSITY:
+ return GL_INTENSITY8;
- case GL_ALPHA_SNORM:
- return GL_ALPHA8_SNORM;
+ /* GL_ARB_texture_rg */
+ case GL_RED:
+ return GL_R8;
+ case GL_RG:
+ return GL_RG8;
- case GL_INTENSITY_SNORM:
- return GL_INTENSITY8_SNORM;
+ /* GL_EXT_texture_sRGB */
+ case GL_SRGB:
+ return GL_SRGB8;
+ case GL_SRGB_ALPHA:
+ return GL_SRGB8_ALPHA8;
+ case GL_SLUMINANCE:
+ return GL_SLUMINANCE8;
+ case GL_SLUMINANCE_ALPHA:
+ return GL_SLUMINANCE8_ALPHA8;
+
+ /* GL_EXT_texture_snorm */
+ case GL_RGBA_SNORM:
+ return GL_RGBA8_SNORM;
+ case GL_RGB_SNORM:
+ return GL_RGB8_SNORM;
+ case GL_RG_SNORM:
+ return GL_RG8_SNORM;
+ case GL_RED_SNORM:
+ return GL_R8_SNORM;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ return GL_LUMINANCE8_ALPHA8_SNORM;
+ case GL_LUMINANCE_SNORM:
+ return GL_LUMINANCE8_SNORM;
+ case GL_ALPHA_SNORM:
+ return GL_ALPHA8_SNORM;
+ case GL_INTENSITY_SNORM:
+ return GL_INTENSITY8_SNORM;
- default:
- return format;
+ default:
+ return format;
}
}
switch (format) {
case GL_SRGB:
return GL_RGB;
-
case GL_SRGB_ALPHA:
return GL_RGBA;
-
case GL_SRGB8:
return GL_RGB8;
-
case GL_SRGB8_ALPHA8:
return GL_RGBA8;
-
case GL_SLUMINANCE8:
return GL_LUMINANCE8;
-
case GL_SLUMINANCE:
return GL_LUMINANCE;
-
case GL_SLUMINANCE_ALPHA:
return GL_LUMINANCE_ALPHA;
-
case GL_SLUMINANCE8_ALPHA8:
return GL_LUMINANCE8_ALPHA8;
-
default:
return format;
}