#include "i830_dri.h"
+#include "utils.h"
#include "xmlpool.h"
const char __driConfigOptions[] =
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
- unsigned i;
+ GLenum fb_format;
+ GLenum fb_type;
/* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
* support pageflipping at all.
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
- int depth_buffer_modes[2][2];
+ uint8_t depth_bits_array[2];
+ uint8_t stencil_bits_array[2];
- depth_buffer_modes[0][0] = depth_bits;
- depth_buffer_modes[1][0] = depth_bits;
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
- depth_buffer_modes[0][1] = 0;
- depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
num_modes = depth_buffer_factor * back_buffer_factor * 4;
+ if ( pixel_bits == 16 ) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
- for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
- m = fill_in_modes( m, pixel_bits,
- depth_buffer_modes[i][0], depth_buffer_modes[i][1],
- back_buffer_modes, back_buffer_factor,
- GLX_TRUE_COLOR );
- }
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_TRUE_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
/* There's no direct color modes on i830? */
-#if 0
- for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
- m = fill_in_modes( m, pixel_bits,
- depth_buffer_modes[i][0], depth_buffer_modes[i][1],
- back_buffer_modes, back_buffer_factor,
- GLX_DIRECT_COLOR );
- }
-#endif
/* Mark the visual as slow if there are "fake" stencil bits.
*/