#include "main/enums.h"
#include "main/macros.h"
#include "main/transformfeedback.h"
-#include "main/sse_minmax.h"
-#include "x86/common_x86_asm.h"
#include "vbo_context.h"
}
-
-/**
- * Compute min and max elements by scanning the index buffer for
- * glDraw[Range]Elements() calls.
- * If primitive restart is enabled, we need to ignore restart
- * indexes when computing min/max.
- */
-static void
-vbo_get_minmax_index(struct gl_context *ctx,
- const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index,
- const GLuint count)
-{
- const GLboolean restart = ctx->Array._PrimitiveRestart;
- const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
- const int index_size = vbo_sizeof_ib_type(ib->type);
- const char *indices;
- GLuint i;
-
- indices = (char *) ib->ptr + prim->start * index_size;
- if (_mesa_is_bufferobj(ib->obj)) {
- GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
- indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
- GL_MAP_READ_BIT, ib->obj,
- MAP_INTERNAL);
- }
-
- switch (ib->type) {
- case GL_UNSIGNED_INT: {
- const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = 0;
- GLuint min_ui = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ui_indices[i] != restartIndex) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- }
- else {
-#if defined(USE_SSE41)
- if (cpu_has_sse4_1) {
- _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
- }
- else
-#endif
- for (i = 0; i < count; i++) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- *min_index = min_ui;
- *max_index = max_ui;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = 0;
- GLuint min_us = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (us_indices[i] != restartIndex) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- *min_index = min_us;
- *max_index = max_us;
- break;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = 0;
- GLuint min_ub = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] != restartIndex) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- *min_index = min_ub;
- *max_index = max_ub;
- break;
- }
- default:
- unreachable("not reached");
- }
-
- if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
- }
-}
-
-/**
- * Compute min and max elements for nr_prims
- */
-void
-vbo_get_minmax_indices(struct gl_context *ctx,
- const struct _mesa_prim *prims,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index,
- GLuint *max_index,
- GLuint nr_prims)
-{
- GLuint tmp_min, tmp_max;
- GLuint i;
- GLuint count;
-
- *min_index = ~0;
- *max_index = 0;
-
- for (i = 0; i < nr_prims; i++) {
- const struct _mesa_prim *start_prim;
-
- start_prim = &prims[i];
- count = start_prim->count;
- /* Do combination if possible to reduce map/unmap count */
- while ((i + 1 < nr_prims) &&
- (prims[i].start + prims[i].count == prims[i+1].start)) {
- count += prims[i+1].count;
- i++;
- }
- vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
- *min_index = MIN2(*min_index, tmp_min);
- *max_index = MAX2(*max_index, tmp_max);
- }
-}
-
-
/**
* Check that element 'j' of the array has reasonable data.
* Map VBO if needed.
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright 2003 VMware, Inc.
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ * Copyright (C) 2016 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/varray.h"
+#include "main/macros.h"
+#include "main/sse_minmax.h"
+#include "x86/common_x86_asm.h"
+
+
+/**
+ * Compute min and max elements by scanning the index buffer for
+ * glDraw[Range]Elements() calls.
+ * If primitive restart is enabled, we need to ignore restart
+ * indexes when computing min/max.
+ */
+static void
+vbo_get_minmax_index(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index,
+ const GLuint count)
+{
+ const GLboolean restart = ctx->Array._PrimitiveRestart;
+ const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
+ const int index_size = vbo_sizeof_ib_type(ib->type);
+ const char *indices;
+ GLuint i;
+
+ indices = (char *) ib->ptr + prim->start * index_size;
+ if (_mesa_is_bufferobj(ib->obj)) {
+ GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
+ indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
+ GL_MAP_READ_BIT, ib->obj,
+ MAP_INTERNAL);
+ }
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = 0;
+ GLuint min_ui = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] != restartIndex) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ }
+ else {
+#if defined(USE_SSE41)
+ if (cpu_has_sse4_1) {
+ _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
+ }
+ else
+#endif
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ *min_index = min_ui;
+ *max_index = max_ui;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = 0;
+ GLuint min_us = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] != restartIndex) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ *min_index = min_us;
+ *max_index = max_us;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = 0;
+ GLuint min_ub = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] != restartIndex) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ *min_index = min_ub;
+ *max_index = max_ub;
+ break;
+ }
+ default:
+ unreachable("not reached");
+ }
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
+ }
+}
+
+/**
+ * Compute min and max elements for nr_prims
+ */
+void
+vbo_get_minmax_indices(struct gl_context *ctx,
+ const struct _mesa_prim *prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index,
+ GLuint *max_index,
+ GLuint nr_prims)
+{
+ GLuint tmp_min, tmp_max;
+ GLuint i;
+ GLuint count;
+
+ *min_index = ~0;
+ *max_index = 0;
+
+ for (i = 0; i < nr_prims; i++) {
+ const struct _mesa_prim *start_prim;
+
+ start_prim = &prims[i];
+ count = start_prim->count;
+ /* Do combination if possible to reduce map/unmap count */
+ while ((i + 1 < nr_prims) &&
+ (prims[i].start + prims[i].count == prims[i+1].start)) {
+ count += prims[i+1].count;
+ i++;
+ }
+ vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
+ *min_index = MIN2(*min_index, tmp_min);
+ *max_index = MAX2(*max_index, tmp_max);
+ }
+}